What is the Rule 702.138 Companion?
In Magic: The Gathering, a game of strategy and excitement, there are many rules that govern how we play the game. One of the most crucial rules is the rule 702.138 Companion, which has been a topic of great interest among players. In this article, we will delve into the world of companions, examining what they are, how they work, and some of the most important points to understand.
What is a Companion in Magic: The Gathering?
Before diving into the specifics of rule 702.138, it’s essential to understand what companions are in Magic: The Gathering. Companions are a type of powerful, game-changing card that can be paired with a specific deck or commander in a multiplayer game. 702.138 Companion cards are a subset of companions that can only be played with a specific commander.
Functioning Outside the Game
Rule 702.138 Companion is a keyword ability that functions outside the game. It’s written as "Companion—[Condition]." When a player is building a deck around a specific commander, they can reveal a Companion card from outside the game, but only if the condition stated in the Companion’s ability is fulfilled. The condition can be any combination of color, card type, or other criteria set by the Companion’s ability.
Some Important Points to Note
- When a player reveals a Companion card from outside the game, they must have control of the game and be a player in the game.
- Condition is a crucial aspect of rule 702.138 Companion. If the condition is not fulfilled, the player cannot play the Companion card.
- Companions have their own set of rules and restrictions. For example, some Companions can only be played with a specific card type or color.
Example
Let’s take a look at an example. Suppose we have a Commander, Ezuri, Claw of Progress. He has a Companion ability that says Companion—Blue only. This means that if you want to play the Companion card alongside Ezuri, you must have only blue cards in your deck.
Consequences of Not Fulfilling the Condition
What happens if you try to play the Companion card without fulfilling the condition? Remember, the condition is a crucial aspect of the Companion’s ability. If you play the Companion card without fulfilling the condition, the entire action is reversed. All payments made are canceled, and no effects are applied.
Tap Effects and Summoning Sickness
Another important aspect to consider is whether the Companion card has any tap effects or Summoning Sickness. Tap effects allow players to tap the Companion card for mana. Summoning Sickness, on the other hand, prevents the Companion card from attacking or using abilities until the next turn.
| Companion | Condition | Tap Effects? | Summoning Sickness? |
|---|---|---|---|
| Ezuri’s Companion | Blue only | No | Yes |
| Atraxa, the Lost Maelstrom’s Companion | Green, white, blue | Yes | No |
| Kethis, the Hidden Hand’s Companion | Blue | No | Yes |
Best Practices for Playing with Companions
When playing with Companions, it’s essential to follow these best practices:
- Read the Companion’s Ability: Understand the Companion’s ability, condition, and any restrictions.
- Assess Your Deck: Ensure you have the necessary cards to fulfill the Companion’s condition.
- Revealing the Companion: Only reveal the Companion card when you have control of the game and are a player.
- Tap Effects and Summoning Sickness: Be aware of the Companion card’s tap effects and Summoning Sickness implications.
Conclusion
In conclusion, Rule 702.138 Companion is a critical aspect of Magic: The Gathering that enables players to build powerful decks and strategic gameplay. By understanding the Companion’s ability, condition, and restrictions, players can tap into the full potential of their Companions. Remember to always follow best practices when playing with Companions to maximize your chances of success.
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