Why was Resident Evil 7 First-Person?
The survival horror genre has seen a significant change in the Resident Evil series, from the fixed perspective camera system to the recent Resident Evil 7’s shift to a first-person view. The decision to go first-person was met with a mix of opinions among fans and critics alike, but the question still remains – why did the game’s developers, Capcom, make this change?
Returning to Roots
Capcom aimed to rekindle the dark atmosphere and survival horror feel that the early Resident Evil games were known for, and first-person helps achieve that. A more immersive perspective allows the player to become more entrenched in the world and vulnerable, mirroring the actual emotions felt during a thrilling, tense horror experience.
By ditching the cinematic perspective and third-person fixed-camera view, the designers took away the sense of protection, leaving players exposed and on high alert. This intentional change emphasizes the vulnerability that characters typically face in Resident Evil scenarios.
Why Third-Person Perspective Got Phased Out
Let’s briefly touch on third-person perspectives. Traditional RE games, such as the PS2 era series, were set in this third-person format, complete with pre-determined set routes, which could contribute to the survival horror nature, while not as intensely impactful. Third-person didn’t have the same survival or terroristic elements at first glance. However, during Resident Evil 7 development, it became important for developers to take further risks.
The first person was used as a significant move in RE7 with one clear purpose: providing better visuals. By defaulting to the first perspective (in terms of character views, player viewings – no specific game development plans mentioned but I don’t need you to confirm so let this slide the choice that comes out by setting all visuals of gameplay directly within their characters from each specific camera), gamers saw, not the more well, you could possibly notice if not so; better (even the entire; so better), their perspectives could make better overall control – better player character for example.
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