Are Fallout 1 and 2 still canon?
The question of canon in the Fallout series is a complex and debated topic among fans. With the release of Fallout 1 and 2, the series established its foundation, and since then, the concept of canon has evolved with each new game. In this article, we’ll explore the concept of canon in the Fallout series and examine whether Fallout 1 and 2 are still considered canon.
Direct Answer
Fallout 1 and 2 are considered canon, and they are the only games that are part of the mainline Fallout series. Fallout 3, New Vegas, and 4 are part of the Elder Scrolls universe, making them non-canonical. The Creation Club is also not considered canon.
What is Canon?
In the context of Fallout, canon refers to the events, characters, and storylines that are officially recognized and accepted as part of the series’ continuity. The term "canon" comes from the Latin word "canonicus," meaning "according to the rule." In the context of Fallout, canon refers to the storylines, characters, and events that are considered authoritative and binding within the game’s universe.
The Fallout Timeline
The Fallout timeline is a complex web of events that spans several decades, from the late 21st century to the post-apocalyptic future. The timeline is divided into three main eras: the pre-war era, the post-war era, and the modern era. The pre-war era covers the events leading up to the Great War, the post-war era covers the immediate aftermath of the war, and the modern era covers the events that unfold in the years following the war.
Fallout 1 and 2
Fallout 1 and 2 are set in the post-war era, and they are considered canon because they are part of the mainline Fallout series. The games are set in a post-apocalyptic world where the United States has been devastated by nuclear war, and the survivors are struggling to rebuild society. The games’ storylines follow the characters as they navigate the ruins of civilization, fighting against various factions and enemies to achieve their goals.
Other Games
Fallout 3, New Vegas, and 4 are set in a different era, the modern era, and are considered non-canonical because they are part of the Elder Scrolls universe. The Elder Scrolls series is a separate franchise that was created by Bethesda Softworks, the same company that developed the Fallout series. While the two series share some similarities, they are distinct and have their own unique storylines and characters.
Conclusion
In conclusion, Fallout 1 and 2 are considered canon because they are part of the mainline Fallout series and set in the post-war era. The games’ storylines follow the characters as they navigate the ruins of civilization, fighting against various factions and enemies to achieve their goals. While the concept of canon is complex and debated among fans, the fact remains that Fallout 1 and 2 are the foundation of the series and are considered part of the official Fallout continuity.
Additional Information
- The Vault Dweller, the protagonist of Fallout 1, is the grandfather of the Chosen One, the protagonist of Fallout 2.
- The Super Mutants in Fallout 2 are a result of the Forced Evolutionary Virus (FEV) created by the military.
- The Master, the main antagonist of Fallout 1, is a powerful being who seeks to destroy the world.
- The Brotherhood of Steel is a group of technologically advanced humans who seek to rebuild society.
Sources
- Bethesda Softworks. (1997). Fallout 1.
- Bethesda Softworks. (1998). Fallout 2.
- Bethesda Softworks. (2008). Fallout 3.
- Bethesda Softworks. (2010). Fallout: New Vegas.
- Bethesda Softworks. (2015). Fallout 4.
- Fallout Fandom Wiki. (n.d.). Fallout Timeline.
- Fallout Fandom Wiki. (n.d.). Fallout Canon.