What is the Rule for Flanking in 5e?
Flanking is a tactical maneuver in Dungeons & Dragons 5th Edition that allows a character to gain an advantage in combat by attacking an enemy from a vulnerable position. In this article, we will delve into the rules of flanking in 5e, exploring what it is, how it works, and when it can be used.
What is Flanking?
According to the rules in Chapter 8 of the Dungeon Master’s Guide, flanking occurs when a creature and at least one of its allies are adjacent to an enemy and on opposite sides or corners of the enemy’s space. This positioning allows the creature to attack the enemy from a vulnerable angle, making it more likely to hit and deal damage.
How Does Flanking Work?
When a creature is flanking an enemy, it gains a bonus to its attack roll. This bonus is called the "flanking bonus" and is equal to +2. This means that the creature’s attack roll is increased by 2, making it more likely to hit the enemy.
Types of Flanking
There are two types of flanking: standard flanking and optional flanking. Standard flanking occurs when a creature and its ally are on opposite sides of the enemy, as described above. Optional flanking occurs when a creature and its ally are on the same side of the enemy, but are at least 5 feet away from each other.
Standard Flanking
Standard flanking is the most common type of flanking and is described in the Player’s Handbook. To flank an enemy using standard flanking, a creature must be adjacent to the enemy and have at least one ally adjacent to the enemy on the opposite side.
Optional Flanking
Optional flanking is a more flexible type of flanking that allows creatures to flank an enemy even if they are not on opposite sides. To flank an enemy using optional flanking, a creature must be within 5 feet of the enemy and have at least one ally within 5 feet of the enemy on the opposite side.
Disengaging from Flanking
If a creature is flanking an enemy and wants to disengage, it can do so by moving away from the enemy. However, if the creature is within 5 feet of the enemy, it must make an opportunity attack.
Flanking with Familiars
Familiars, such as those gained through the Wild Shape feature, can also flank enemies. However, they must be within 5 feet of the enemy and have at least one ally within 5 feet of the enemy on the opposite side.
Touch of Death and Spiritual Weapon
Some spells, such as Touch of Death and Spiritual Weapon, can be used in conjunction with flanking. These spells can deal additional damage to an enemy when used in conjunction with flanking.
Conclusion
Flanking is a powerful tactic in 5e that can give creatures an advantage in combat. By understanding the rules of flanking, players can use this tactic to gain an edge in combat and take down enemies more effectively. Whether you’re a seasoned veteran or a new player, understanding flanking can help you become a more effective and formidable opponent.