How Much Money Does Smite Make?
Smite is a free-to-play online multiplayer battle arena game developed by Titan Forge Games and published by Hi-Rez Studios. The game has gained popularity over the years, and its revenue has been impressive. In this article, we will explore how much money Smite makes.
Revenue Streams
Smite generates revenue through several streams:
- In-game purchases: Players can purchase in-game items, such as skins, champions, and other cosmetic items, using real money.
- Subscriptions: Players can subscribe to the game’s premium service, known as the "Smite Plus" subscription, which offers additional benefits such as increased gold and experience gain, exclusive champions, and priority customer support.
- Advertising: Smite displays advertisements to its players, generating revenue for the game developers.
- Tournaments and Esports: Smite has a thriving esports scene, with regular tournaments and competitions that offer cash prizes to the winners.
Revenue Figures
According to a report by SuperData Research, a market research firm that tracks the video game industry, Smite generated:
- $300 million in revenue in 2019: This figure represents the game’s revenue for the entire year, not just from in-game purchases.
- $15 million in monthly revenue: This figure represents the game’s average monthly revenue from in-game purchases, subscriptions, and advertising.
Breakdown of Revenue Streams
Here is a breakdown of Smite’s revenue streams and their respective shares of the total revenue:
| Revenue Stream | Share of Total Revenue |
|---|---|
| In-game purchases | 60% |
| Subscriptions | 20% |
| Advertising | 10% |
| Tournaments and Esports | 10% |
Comparison to Other MOBAs
Smite’s revenue is comparable to other popular MOBAs (Multiplayer Online Battle Arenas) such as League of Legends and Dota 2. According to a report by Esports Earnings, a website that tracks esports prize pools and revenue, Smite’s revenue is:
- Lower than League of Legends: League of Legends generates significantly more revenue than Smite, with an estimated $1.5 billion in revenue in 2020.
- Higher than Dota 2: Dota 2 generates less revenue than Smite, with an estimated $200 million in revenue in 2020.
Conclusion
Smite is a successful free-to-play online multiplayer battle arena game that generates significant revenue through its various revenue streams. While its revenue is lower than that of League of Legends, it is higher than that of Dota 2. The game’s revenue is expected to continue growing as it expands its player base and introduces new features and game modes.