Can you take over City-States?

Can You Take Over City-States?

In the world of Civilization VI, City-States are separate political entities that can be conquered and later liberated. As a player, you have the option to court City-States and use their benefits, ignore them and focus on your rivals, or conquer them for their territory. In this article, we’ll explore the ins and outs of taking over City-States and what it means for your gameplay experience.

Declaring War on a City-State

Before we dive into the details, it’s essential to understand that declaring war on a City-State is a significant decision. Once you declare war, you’ll need to reduce the City-State’s health to zero using your military units. Ranged, Naval Ranged, and Siege units cannot conquer a city on their own; their attacks will only ever reduce a city’s health to one.

Here are some key points to keep in mind when declaring war on a City-State:

  • City-State health: A City-State’s health is reduced by military units, and once it reaches zero, the City-State is conquered.
  • City-State loyalty: The City-State’s loyalty is affected by the war, and if it’s not conquered, it may rebel against you.
  • Peace negotiations: You can negotiate a peace treaty with the City-State, but this may come at a cost.

Conquering a City-State

Conquering a City-State is a significant achievement, but it’s not without its challenges. Here are some key points to keep in mind:

  • Military units: You’ll need to use your military units to reduce the City-State’s health to zero.
  • City-State defenses: City-States have defenses that can be used to repel attackers.
  • Rebellion: If the City-State is not conquered, it may rebel against you.

Loyalty and Rebellion

Loyalty is a crucial aspect of City-State gameplay. Here are some key points to keep in mind:

  • City-State loyalty: The City-State’s loyalty is affected by the war and can be influenced by your actions.
  • Rebellion: If the City-State’s loyalty is low, it may rebel against you.
  • Governer: Building a Monument and placing a Governer inside it can help offset loyalty issues.

Occupation and Ceding

Once you’ve conquered a City-State, you’ll need to decide what to do with it. Here are some key points to keep in mind:

  • Occupation: The City-State will remain occupied until its previous owner agrees to "Cede" the city through diplomatic negotiations.
  • Ceding: The City-State’s previous owner can agree to cede the city, which will allow you to fully control it.
  • Submerged tiles: If a City-State is submerged, the tiles will be destroyed, and the City-State will be replaced by Coast tiles.

Can You Take Over City-States?

In conclusion, taking over City-States is a complex process that requires careful planning and execution. Here are some key takeaways:

  • Declaring war: Declaring war on a City-State is a significant decision that requires careful consideration.
  • Conquering a City-State: Conquering a City-State requires using military units to reduce its health to zero.
  • Loyalty and rebellion: Loyalty is a crucial aspect of City-State gameplay, and low loyalty can lead to rebellion.
  • Occupation and ceding: Once you’ve conquered a City-State, you’ll need to decide what to do with it, including whether to occupy it or cede it to its previous owner.

Conclusion

Taking over City-States is a significant part of the Civilization VI experience. By understanding the ins and outs of declaring war, conquering a City-State, and managing loyalty and rebellion, you can achieve great success in the game. Remember to always keep an eye on your City-State’s loyalty and be prepared to negotiate or fight to maintain control.

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