What happens when you settle a tile Civ 6?

What Happens When You Settle a Tile in Civ 6?

When you decide to settle a tile in Civilization 6, a range of effects come into play. In this article, we’ll explore the consequences of settling a tile, including the impact on the tile itself, resource yields, and the surrounding environment.

Initial Settlement

When you settle a tile, you’ll claim the six surrounding tiles, which will automatically be added to your empire. If any of these tiles are already owned by another civilization or city-state, the closest neutral tiles within 3 hexes will be claimed instead [1].

Tile Ownership and Resource Yields

When you settle a tile, you’ll gain control of the tile itself and any resources it may produce. This includes strategic resources like copper, gold, and iron, as well as luxury resources like uranium, aluminum, and tobacco. Luxury resources can be found on hills and mountains, while strategic resources are typically found in natural wonders [2].

Settling on Plains Hills Tiles

Settling on plains hills tiles can provide the largest production and food bonuses for your city. Plains hills tiles are often located near other productive tiles, making them an attractive location for settlement [3].

Settling on Natural Wonders

Avoid settling on natural wonders, as they are considered impassable and may limit movement. Some natural wonders, like the Hanging Temple, provide bonuses to specific cities, while others can provide benefits to all citizens [4].

City-State Bonuses and City-State War

While settling on top of a strategic resource can provide an immediate supply of resources, it’s generally better to settle nearby and build improvements to access the resource’s yields. City-state bonuses can provide additional resource yields, but city-states can also be conquered in war [5].

Districts and District Placement

When building districts, resource and terrain features on the tile are removed, and any buildings placed on the tile may create specialist slots with yield dependent on the district type. However, districts cannot be placed on resource tiles or tiles with non-removable features [6].

City Placement and Urbanization

In general, it’s recommended to settle cities close together, with a reasonable spacing of four tiles between them. This allows for easier communication and trade while minimizing the risk of attacks. As you build more cities, focus on urbanization and district construction to maximize resource yields [7].

Civ 6 City Strategy and Growth

Aims to have around 10 cities by turn 100 and balance expansion with urbanization. Cities with access to natural resources or city-state bonuses can become strong economic centers, providing additional resources and yields. However, be careful not to overexpand too quickly, as this can lead to a lack of focus on urbanization.

In conclusion, settling a tile in Civ 6 has significant consequences for both the tile itself and your overall empire. Understand the impact of settling a tile on resource yields, city-state bonuses, and district placement to build a strong and prosperous civilization.

References:

[1] Civilization.Fandom.com – Settling a City

[2] Civ6.Fandom.com – Resource

[3] ScreenRant.com – Best Tiles for Starting City in Civilization 6

[4] Civilization.Fandom.com – Natural Wonders

[5] Gamerant.com – Do You Get Resources When You Settle?

[6] Civ6.Fandom.com – District

[7] Gamerant.com – How To Expand Your Civilization In Civilizations 6

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