Does Necrodermis Ignore Wounds?
Necrodermis is a fascinating ability in the Warhammer 40,000 universe, allowing units to ignore wounds beyond a certain threshold. But does it truly ignore wounds, or is there more to it? In this article, we’ll delve into the intricacies of Necrodermis and explore its effects on wounds.
What is Necrodermis?
Necrodermis is a rule that prevents a unit from losing more than a certain number of wounds. This ability is typically found on units that are designed to withstand significant amounts of damage, such as Necron warriors or other resilient creatures. When a unit with Necrodermis is attacked, it will first absorb the wounds up to its remaining wounds, and then any excess wounds will be ignored.
How Does Necrodermis Work?
Let’s break down the process step by step:
- Initial Wounds: The unit is attacked and suffers wounds. These wounds are added to its existing wounds.
- Remaining Wounds: The unit’s remaining wounds are calculated by subtracting the initial wounds from its total wounds.
- Necrodermis Trigger: If the unit’s remaining wounds exceed the threshold set by Necrodermis, the ability is triggered.
- Wound Limit: The unit’s wounds are capped at the threshold set by Necrodermis. Any excess wounds are ignored.
- Final Wounds: The unit’s final wounds are calculated by subtracting the excess wounds from its remaining wounds.
Does Necrodermis Ignore Wounds?
In a sense, yes, Necrodermis does ignore wounds beyond a certain threshold. However, it’s important to note that the wounds are not truly ignored, but rather capped at a certain level. The unit will still suffer the initial wounds, but any excess wounds will be ignored.
Key Points to Remember
• Threshold: Necrodermis has a threshold that determines how many wounds the unit can ignore.
• Remaining Wounds: The unit’s remaining wounds are calculated by subtracting the initial wounds from its total wounds.
• Wound Limit: The unit’s wounds are capped at the threshold set by Necrodermis.
• Excess Wounds: Any excess wounds beyond the threshold are ignored.
Example Scenario
Let’s say we have a unit of Necron warriors with 10 wounds and Necrodermis. They are attacked and suffer 15 wounds. Here’s how the process would work:
- Initial Wounds: The unit suffers 15 wounds, bringing its total wounds to 25.
- Remaining Wounds: The unit’s remaining wounds are calculated by subtracting the initial wounds from its total wounds: 25 – 15 = 10.
- Necrodermis Trigger: The unit’s remaining wounds exceed the threshold set by Necrodermis, triggering the ability.
- Wound Limit: The unit’s wounds are capped at 3 (the threshold set by Necrodermis). Any excess wounds are ignored.
- Final Wounds: The unit’s final wounds are calculated by subtracting the excess wounds from its remaining wounds: 10 – 12 = 3.
In this scenario, the unit would suffer 3 wounds, ignoring the remaining 12 wounds.
Conclusion
Necrodermis is a powerful ability that allows units to ignore wounds beyond a certain threshold. While it may seem like the wounds are truly ignored, it’s important to understand that the wounds are actually capped at a certain level. By following the steps outlined above, you can ensure that you’re using Necrodermis effectively in your games.
Additional Tips
• Choose the Right Threshold: Select a threshold that balances your unit’s survivability with its ability to ignore wounds.
• Use Necrodermis in Combination: Combine Necrodermis with other abilities, such as Feel No Pain, to create a formidable unit.
• Be Mindful of Wound Allocation: When allocating wounds, consider the threshold set by Necrodermis to ensure that your unit is not overwhelmed by excess wounds.
By understanding how Necrodermis works and using it effectively, you can create a unit that is both resilient and deadly on the battlefield.