How many turns does mind control last XCOM 2?

How Many Turns Does Mind Control Last in XCOM 2?

In XCOM 2, Mind Control is a powerful ability that allows Psionic units to control non-robotic enemies for a limited time. But how many turns does this ability last?

Direct Answer

Mind Control lasts for four turns. This means that once a Psionic unit successfully initiates Mind Control on an enemy, they will be under its control for four turns. During this time, the controlled enemy will follow the Psionic unit’s orders and will not attack the player’s units.

Key Points

  • Mind Control lasts for four turns.
  • The controlled enemy will follow the Psionic unit’s orders during this time.
  • The controlled enemy will not attack the player’s units during this time.
  • Mind Control can be broken if the controlled enemy is killed or if the Psionic unit is killed or disoriented.

How Mind Control Works

Mind Control is a two-stage process. First, the Psionic unit must successfully initiate Mind Control on an enemy. This is done by using the Psionic unit’s Mind Control ability on the enemy. If the enemy is not already under Mind Control, the Psionic unit will have a chance to initiate Mind Control.

Once Mind Control is initiated, the enemy will be under the Psionic unit’s control for four turns. During this time, the controlled enemy will follow the Psionic unit’s orders and will not attack the player’s units.

Breaking Mind Control

Mind Control can be broken if the controlled enemy is killed or if the Psionic unit is killed or disoriented. If the controlled enemy is killed, Mind Control will be broken and the enemy will return to normal behavior. If the Psionic unit is killed or disoriented, Mind Control will be broken and the controlled enemy will return to normal behavior.

Consequences of Mind Control

Mind Control can have significant consequences for the player’s units. If a Psionic unit is killed or disoriented while under Mind Control, the controlled enemy will break free and attack the player’s units. Additionally, if the controlled enemy is killed, the player’s units will be able to attack the enemy and earn experience points.

Conclusion

In conclusion, Mind Control in XCOM 2 lasts for four turns. This ability allows Psionic units to control non-robotic enemies and can be a powerful tool in the player’s arsenal. However, it is important to note that Mind Control can be broken if the controlled enemy is killed or if the Psionic unit is killed or disoriented.

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