What abilities do familiars have?

What Abilities Do Familiars Have?

Familiars are magical creatures that serve as companions to wizards and sorcerers, providing them with a range of abilities that enhance their magical prowess. These abilities can vary depending on the type of familiar, but here are some of the most common ones:

Amphibious Ability

  • Swim Speed: Familiars can swim at a speed of 25 feet, allowing them to navigate through water with ease.
  • Burrower Ability: Familiars can dig through soil and sand at a speed of 5 feet, allowing them to create tunnels and burrows.

Climber Ability

  • Climb Speed: Familiars can climb at a speed of 25 feet, allowing them to scale walls and climb up trees.

Damage Avoidance Ability

  • Choose One Type of Save: Familiars can choose one type of save (e.g. Strength, Dexterity, Intelligence, etc.) to become immune to damage from that type of attack.

Darkvision Ability

  • Low-Light Vision: Familiars have low-light vision, allowing them to see in dimly lit environments.

Touch Spells Ability

  • Cast Touch Spells: Familiars can cast touch spells, allowing them to deliver spells to targets without needing to touch them themselves.
  • Deliver Spells: Familiars can deliver spells to targets, using their 2 actions for the round to move to a target and touch it.

Help Ability

  • Provide Advantage: Familiars can provide advantage on attack rolls to their allies, allowing them to make more accurate attacks.

Telepathic Communication

  • Communicate with Familiars: Wizards and sorcerers can communicate with their familiars telepathically, allowing them to coordinate their actions and plan strategies.

Magical Beast Abilities

  • Magical Resistance: Familiars have magical resistance, making them less susceptible to magical attacks.
  • Spell Resistance: Familiars have spell resistance, making them less susceptible to spells and other magical effects.

Other Abilities

  • Familiar Abilities: Familiars have a range of abilities that are unique to their type, such as the ability to cast spells, summon creatures, or manipulate the environment.
  • Familiar Skills: Familiars have skills that are unique to their type, such as the ability to navigate through the wilderness, communicate with animals, or manipulate the weather.

Table: Familiar Abilities

Ability Description
Amphibious Swim and burrow at a speed of 25 feet and 5 feet respectively.
Climber Climb at a speed of 25 feet.
Damage Avoidance Choose one type of save to become immune to damage from that type of attack.
Darkvision See in dimly lit environments.
Touch Spells Cast and deliver touch spells.
Help Provide advantage on attack rolls to allies.
Telepathic Communication Communicate with familiars telepathically.
Magical Beast Abilities Have magical resistance and spell resistance.
Other Abilities Have unique abilities and skills depending on their type.

In conclusion, familiars are powerful magical creatures that can provide a range of abilities to wizards and sorcerers. From their amphibious and climber abilities to their damage avoidance and darkvision, familiars can be a valuable asset in any magical battle.

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