How useful is a familiar 5e?

How Useful is a Familiar 5e?

In the world of Dungeons & Dragons (D&D), a familiar is a magical creature that is bound to a caster, typically a wizard or a warlock. In 5th edition, familiars have gained more prominence, and they can be a valuable addition to any party. In this article, we’ll explore the uses and benefits of having a familiar in your 5e campaign.

What Can a Familiar Do?

Before we dive into the usefulness of a familiar, let’s first look at what they can do. Familiars are capable of taking the following actions:

  • Moving up to their speed and performing an action
  • Taking the Help action to assist the caster
  • Performing a variety of sensory checks, such as Perception or Intelligence (Investigation) checks
  • Delivering touch spells, allowing the caster to cast spells from a distance

Why Have a Familiar?

So, why would you want to have a familiar? Here are some benefits:

  • Scouting: Familiars can scout ahead, searching for hidden enemies, secret doors, or valuable items.
  • Spelling delivery: As mentioned earlier, familiars can deliver touch spells, allowing the caster to cast spells from a distance.
  • Assistance: Familiars can take the Help action, assisting the caster in combat or with skill checks.
  • Diplomacy: Familiars can be used to negotiate with NPCs, using their Charisma score to influence the outcome.
  • Stealth: Familiars can move stealthily, allowing them to sneak past enemies undetected.

Best Uses for a Familiar

So, when is it best to use a familiar? Here are some scenarios:

  • Exploration: Use your familiar to scout ahead, searching for hidden enemies or secret doors.
  • Combat: Use your familiar to take the Help action, assisting the caster in combat.
  • Diplomacy: Use your familiar to negotiate with NPCs, using their Charisma score to influence the outcome.
  • Stealth: Use your familiar to move stealthily, sneaking past enemies undetected.

Familiar Options

In 5e, there are several familiar options available. Here are some of the most common:

  • Imps: Imps are the most common familiar, available to warlocks. They have a high Intelligence score and can deliver touch spells.
  • Owls: Owls are a popular choice for familiars, available to wizards. They have a high Wisdom score and can move stealthily.
  • Cats: Cats are another popular choice, available to wizards. They have a high Dexterity score and can move quickly.
  • Rats: Rats are the least popular choice, but they can still be useful. They have a high Intelligence score and can move stealthily.

Table: Familiar Options

Familiar Availability Abilities
Imp Warlock Touch spell delivery, high Intelligence score
Owl Wizard Wisdom score, stealth movement
Cat Wizard Dexterity score, speed
Rat Any Intelligence score, stealth movement

Conclusion

In conclusion, familiars can be a valuable addition to any party. They can scout ahead, deliver touch spells, take the Help action, and more. Whether you choose an imp, an owl, a cat, or a rat, a familiar can be a useful asset in your 5e campaign.

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