How much was God of War Ragnarok to make?
God of War Ragnarok, the latest installment in the beloved God of War franchise, was a highly anticipated game that did not disappoint. But have you ever wondered just how much went into making this incredible game? The answer might surprise you. In this article, we’ll delve into the financial details of God of War Ragnarok, exploring how much it cost to make, how many copies it has sold, and more.
The Answer: Over $200 million
According to reports, God of War Ragnarok cost over $200 million to make. That’s right, this staggering sum represents the financial outlay by Sony, the game’s publisher and developer, to bring this amazing game to life.
To put that number into perspective, $200 million is roughly equivalent to the entire budget for some independent films or indie games. It’s staggering to think about how many people were involved in this massive undertaking and how many hours they spent crafting an experience like God of War Ragnarok.
Budget Breakdown
Breaking down the $200 million budget, it’s interesting to note that the development time for the game was crucial. Here’s a breakdown of some of the key components of the budget:
- Dev time and salaries: It’s no secret that talented developers can command top salaries. It’s estimated that the salary for developers who worked on God of War Ragnarok was at least $15,000 per month. Add in travel expenses, meals, and other incidentals, and the cost becomes even higher.
Dev Type | Annual Salary (approx.) |
---|---|
Game Designer | $100,000-$150,000 |
3D Artist | $70,000-$120,000 |
Programmers/Engineers | $100,000-$150,000 |
- Audio and visual effects: You can bet that creating mind-blowing cutscenes, animations, and soundtracks comes at a high cost. Reports suggest that the game required a dedicated team of professionals, who were compensated fairly for their work.
- Motion capture: Capture technology for character animations alone was reportedly worth tens of millions.
- Quality assurance testing: In-game glitches and bugs needed to be thoroughly tested. Manual testing costs likely added significant dollars.
- Marketing and publishing: When the game releases, companies need to generate buzz with trailers, interviews, and marketing stunts, which is yet another multi-million dollar item.
The Result: A Worthwhile Investment?
Did all that $$ lead to a worthy gaming experience? Hell yeah, it did! God of War Ragnarok has racked up millions of players across the globe, garnering wide critical acclaim, and proving that this AAA game developer is well-deserving of their pay packets.
By comparison, even successful AAA games from large publishers don’t often yield profits close to God of War Ragnarok’s astronomical number. Keep in mind, though, that games generate revenue long after launch – long-term revenue for God of War Ragnarok is hard to predict but undoubtedly vast.
Some of these numbers will shock you; others might elicit "Ah, expected!" shrugs. Let’s delve deeper to clarify just what made this colossal undertaking feasible and where exactly the majority of those numbers went.
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