What is the Speed of Races in D&D?
In the world of Dungeons & Dragons (D&D), speed is a crucial aspect of a character’s abilities. Each race has its unique base speed, which determines how quickly they can move on the battlefield. In this article, we’ll explore the speed of races in D&D, providing an in-depth look at the various options available.
Most Racial Speeds are 30 Feet
boldMost races in D&D have a base walking speed of 30 feet**. This means that unless a specific feat or ability modifies their speed, most characters will be able to move 30 feet in a single turn. This speed is a foundation for many other abilities, such as combat and exploration.
Exceptions to the Rule
While most races have a base speed of 30 feet, there are some exceptions. Gnomes and Dwarves have a base speed of 5 feet, while Elves, Vryloka, Thri-Kreen, Hengeyokai, and Gnolls have a base speed of 7 feet. These exceptions are important to consider when building a character, as they can significantly impact their movement and combat capabilities.
Racial Abilities and Speed
Racial abilities can also impact a character’s speed. Monks, for example, have a bonus to their speed when using their Mobile feat. This allows them to move even faster than their base speed, making them formidable opponents on the battlefield.
Table: Racial Speeds in D&D
Race | Base Speed |
---|---|
Human | 30 feet |
Gnome | 5 feet |
Dwarf | 5 feet |
Elf | 7 feet |
Vryloka | 7 feet |
Thri-Kreen | 7 feet |
Hengeyokai | 7 feet |
Gnoll | 7 feet |
Conclusion
In conclusion, the speed of races in D&D is a crucial aspect of character building. While most races have a base speed of 30 feet, there are some exceptions to this rule. Racial abilities and feats can also impact a character’s speed, making them more or less agile on the battlefield. By understanding the speed of races in D&D, you can build a more well-rounded and effective character.