What is the speed of races in D&D?

What is the Speed of Races in D&D?

In the world of Dungeons & Dragons (D&D), speed is a crucial aspect of a character’s abilities. Each race has its unique base speed, which determines how quickly they can move on the battlefield. In this article, we’ll explore the speed of races in D&D, providing an in-depth look at the various options available.

Most Racial Speeds are 30 Feet

boldMost races in D&D have a base walking speed of 30 feet**. This means that unless a specific feat or ability modifies their speed, most characters will be able to move 30 feet in a single turn. This speed is a foundation for many other abilities, such as combat and exploration.

Exceptions to the Rule

While most races have a base speed of 30 feet, there are some exceptions. Gnomes and Dwarves have a base speed of 5 feet, while Elves, Vryloka, Thri-Kreen, Hengeyokai, and Gnolls have a base speed of 7 feet. These exceptions are important to consider when building a character, as they can significantly impact their movement and combat capabilities.

Racial Abilities and Speed

Racial abilities can also impact a character’s speed. Monks, for example, have a bonus to their speed when using their Mobile feat. This allows them to move even faster than their base speed, making them formidable opponents on the battlefield.

Table: Racial Speeds in D&D

Race Base Speed
Human 30 feet
Gnome 5 feet
Dwarf 5 feet
Elf 7 feet
Vryloka 7 feet
Thri-Kreen 7 feet
Hengeyokai 7 feet
Gnoll 7 feet

Conclusion

In conclusion, the speed of races in D&D is a crucial aspect of character building. While most races have a base speed of 30 feet, there are some exceptions to this rule. Racial abilities and feats can also impact a character’s speed, making them more or less agile on the battlefield. By understanding the speed of races in D&D, you can build a more well-rounded and effective character.

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