Which Units Can Take a City in Civilization 6?
Conquering a city is a crucial aspect of playing Civilization 6. But which units can actually take a city in this turn-based strategy game? Let’s dive in and explore the possibilities.
Melee Units: The City-Takers
Only melee units can take a city in Civilization 6. These units include:
• Warriors: The basic infantry unit that can capture cities.
• Knights: Heavy cavalry units that are effective against city defenses.
• Axemen: Light infantry units with ranged capabilities.
• Chariots: Fast-moving, melee units with anti-cavalry bonuses.
Heavy Cavalry Units: City-Killers
Heavy cavalry units like Knights, Lancers, and Cavalry are particularly effective at taking cities. With the right promotions, they can swoop in and deliver a fatal blow to the city’s defenses.
Ranged Units: Not Involved in City-Taking
Ranged units, including Archers, Crossbowmen, Catapults, and Rocket artillery, are not capable of taking cities. They can attack land units, but they will not capture cities.
Naval Melee Units: Seaside City-Takers
Naval melee units, such as Privateers and Destroyers, can take cities. However, they must first engage the city’s naval defenses and then disembark to capture the city.
Table: Melee Units That Can Take a City
| Melee Unit | Description | Promotion Effectiveness |
|---|---|---|
| Warrior | Basic infantry | Good against city defenses |
| Knight | Heavy cavalry | Effective against city defenses |
| Axeman | Light infantry | Ranged capabilities |
| Chariot | Fast-moving melee | Anti-cavalry bonuses |
Consequences of City-Taking
When a city is taken, the following consequences apply:
• Population Migration: The city’s population will migrate to your city.
• Resources Gain: You will gain access to the city’s resources, including gold, production, and amenities.
• City Development: The city will develop under your control, allowing you to build improvements and expand its production.
Capturing Cities: Tips and Tricks
Here are some additional tips to help you capture cities effectively:
• Choose the Right Units: Select melee units that match the city’s defensive strength.
• Scout Ahead: Scout the city’s defenses to determine the best approach.
• Use Promotions: Upgrade your units with promotions that enhance their combat capabilities.
• Defend Against Counter-Attacks: Prepare for counter-attacks by positioning your units effectively.
In conclusion, only melee units can take a city in Civilization 6. Heavy cavalry units like Knights and Lancers are particularly effective at city-taking, while ranged units like Archers and Catapults are not involved in city-taking. Naval melee units like Privateers and Destroyers can take cities after engaging the city’s naval defenses. By understanding which units can take a city and following these tips and tricks, you can increase your chances of capturing key cities and expanding your civilization.
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