Which units can take a city Civ 6?

Which Units Can Take a City in Civilization 6?

Conquering a city is a crucial aspect of playing Civilization 6. But which units can actually take a city in this turn-based strategy game? Let’s dive in and explore the possibilities.

Melee Units: The City-Takers

Only melee units can take a city in Civilization 6. These units include:

Warriors: The basic infantry unit that can capture cities.
Knights: Heavy cavalry units that are effective against city defenses.
Axemen: Light infantry units with ranged capabilities.
Chariots: Fast-moving, melee units with anti-cavalry bonuses.

Heavy Cavalry Units: City-Killers

Heavy cavalry units like Knights, Lancers, and Cavalry are particularly effective at taking cities. With the right promotions, they can swoop in and deliver a fatal blow to the city’s defenses.

Ranged Units: Not Involved in City-Taking

Ranged units, including Archers, Crossbowmen, Catapults, and Rocket artillery, are not capable of taking cities. They can attack land units, but they will not capture cities.

Naval Melee Units: Seaside City-Takers

Naval melee units, such as Privateers and Destroyers, can take cities. However, they must first engage the city’s naval defenses and then disembark to capture the city.

Table: Melee Units That Can Take a City

Melee Unit Description Promotion Effectiveness
Warrior Basic infantry Good against city defenses
Knight Heavy cavalry Effective against city defenses
Axeman Light infantry Ranged capabilities
Chariot Fast-moving melee Anti-cavalry bonuses

Consequences of City-Taking

When a city is taken, the following consequences apply:

Population Migration: The city’s population will migrate to your city.
Resources Gain: You will gain access to the city’s resources, including gold, production, and amenities.
City Development: The city will develop under your control, allowing you to build improvements and expand its production.

Capturing Cities: Tips and Tricks

Here are some additional tips to help you capture cities effectively:

Choose the Right Units: Select melee units that match the city’s defensive strength.
Scout Ahead: Scout the city’s defenses to determine the best approach.
Use Promotions: Upgrade your units with promotions that enhance their combat capabilities.
Defend Against Counter-Attacks: Prepare for counter-attacks by positioning your units effectively.

In conclusion, only melee units can take a city in Civilization 6. Heavy cavalry units like Knights and Lancers are particularly effective at city-taking, while ranged units like Archers and Catapults are not involved in city-taking. Naval melee units like Privateers and Destroyers can take cities after engaging the city’s naval defenses. By understanding which units can take a city and following these tips and tricks, you can increase your chances of capturing key cities and expanding your civilization.

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