Can a Paladin start with a greatsword?

Can a Paladin Start with a Greatsword?

The Paladin, a revered and powerful class in Dungeons & Dragons, is often associated with martial prowess and holy magic. But when it comes to choosing a starting weapon, many players are left wondering: can a Paladin start with a greatsword? In this article, we’ll delve into the answer and explore the possibilities.

Paladin Starting Equipment

Before we dive into the specifics, let’s take a look at the Paladin’s starting equipment as outlined in the Player’s Handbook. According to the book, a Paladin starts with the following:

  • A martial weapon and a shield or two martial weapons
  • Five javelins or any simple melee weapon
  • A priest’s pack or an explorer’s pack

Two-Handed Weapons

Now, let’s focus on the question at hand: can a Paladin start with a greatsword? The answer is yes, but with some caveats. Greatswords are two-handed weapons, which means they require the use of both hands to wield effectively. This means that if a Paladin wants to start with a greatsword, they will need to choose a martial weapon and a shield or two martial weapons.

One-Handed Options

While greatswords are designed for two-handed use, there are some one-handed options available for Paladins. For example, a Paladin could choose to start with a longsword or a longsword variant, which can be used with one hand. However, these weapons may not be as effective as a greatsword in terms of damage output.

Dual Wielding

Another option for Paladins is to dual wield two one-handed weapons, such as two longswords or two short swords. This allows the Paladin to maintain flexibility and adaptability on the battlefield, while still dealing significant damage.

Paladin Abilities

Paladins have a number of abilities that can affect their ability to use a greatsword. For example, some Paladins may have access to abilities that grant them advantage on Strength checks, which could make using a greatsword more viable. Additionally, some Paladins may have abilities that allow them to make bonus attacks with their melee weapons, which could increase the effectiveness of a greatsword.

Conclusion

In conclusion, while greatswords are two-handed weapons that require the use of both hands to wield effectively, Paladins can still start with them. By choosing a martial weapon and a shield or two martial weapons, a Paladin can start with a greatsword and still fulfill their starting equipment requirements. Additionally, there are a number of one-handed options available for Paladins, as well as dual wielding options that can increase flexibility and adaptability on the battlefield.

References

  • Player’s Handbook, 5th Edition
  • Monster Manual, 5th Edition
  • Sword Coast Adventurer’s Guide, 5th Edition

Appendix

  • Table: Paladin Starting Equipment Options
Option Description
Martial Weapon and Shield Choose a martial weapon and a shield
Two Martial Weapons Choose two martial weapons
Five Javelins or Simple Melee Weapon Choose five javelins or a simple melee weapon
Priest’s Pack or Explorer’s Pack Choose a priest’s pack or an explorer’s pack

I hope this article helps clarify the possibilities for Paladins starting with greatswords. Remember to always keep in mind the Paladin’s abilities and playstyle when choosing a starting weapon. Happy adventuring!

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