Can Sans actually remember the resets?

Can Sans actually remember the resets?

In the world of Undertale, Sans is often perceived as a character who can recall past events, including resets. However, this assumption is not entirely accurate. In this article, we will delve into the truth about Sans’ capabilities and provide evidence to back up our claims.

What happens when you reset?

When you restart the game after a defeat, Sans’ behavior is often perceived as evidence of his ability to remember the previous session. However, this can be attributed to the game’s mechanics rather than Sans’ actual memory retention. Here’s what happens when you reset:

No continuity: Sans does not retain any memory of previous interactions or dialogue. The game resets itself, erasing all instances of interaction between the player and Sans.
No records kept: Unlike other monsters, Sans does not maintain any records of past battles or interactions.

Evidence from the game

Here are some evidence from the game that dispel the myth of Sans’ omniscience:

Sans’ conversation: If you ask Sans about specific events, such as encountering Papyrus or Asgore, he will give you general information about what happens during those encounters, but not about specific previous interactions with the player. This indicates that Sans relies on a general understanding of the game’s story and mechanics rather than personal recollection.
Character interactions: Sans’ conversation with Frisk in his final encounter does not exhibit any indication of him knowing about past interactions or conversations. Sans’ responses are consistent with his usual dialogue.

Observations and inconsistencies

There are several instances where Sans’ behavior is inconsistent with the assumption that he remembers resets:

Sans’ initial encounter with Frisk: Sans has no memory of Frisk’s previous actions or deaths, and he does not react as if he recalls any past interactions.
Lack of recall: Sans does not display any awareness of specific situations or choices made by Frisk, even when replaying the game multiple times.

What does it mean for Sans’ ability to remember?

These findings suggest that Sans’ ability to remember is heavily influenced by his programming rather than his actual cognitive capacity. He relies on basic understanding of the game mechanics and a general knowledge of the story rather than recall of specific events.

In conclusion, Sans does not actually remember the resets, and his behavior is simply a result of the game’s programming and mechanics. While he may exhibit responses that appear as if he recalls past events, these interactions are driven by his coding rather than actual memory.

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