Can you have more than 1 of the same card in Commander?

Can You Have More than 1 of the Same Card in Commander?

The Commander format in Magic: The Gathering is unique in that it allows for singleton decks, meaning a player can only include a single copy of each non-land card in their deck. But what does this mean for cards like basic lands, which do not have a mana cost?

To answer this question, we need to look to the official Commander FAQ on Wizards of the Coast’s website. According to FAQ 782281 on Wizards of the Coast website:

No duplicate cards. Each card within your deck must have a different name.

This clears up any confusion: by definition, you cannot include duplicate cards in your deck, including basic lands.

Why is this limit important?

Having the limit on duplicate cards makes Commander a more interesting format to play. It eliminates the possibility of relying solely on a single powerful combo to win the game and instead encourages players to find new and creative ways to win. It also requires players to build their decks in a more strategic way, thinking carefully about the relationships between cards and how to interact with their opponents’ cards.

How can you get around this limitation?

There are ways to work around the fact that you can’t duplicate cards in your deck, although they may require extra planning and strategy. You can:

  • Pair up cards that have distinct uses. For example, if you have an opponent with a flying tokens and you have a 1/1 creature to counter them, you would have a reason to build separate cards to counter against those tokens.
  • Consider the synergy between two copies of a card If you have two basic lands with the same characteristics (e.g., mountains) you could include another to take advantage of special effects, like mana producing creatures.
  • Split a deck into different colours, as a deck usually should not include cards on opposite sides of the two-axis color, (eg white-black)

Cards and combos

  • Tinker, "Tinker is downright abusable and should
    Dihada Ban, as she allows combos without having a commander's restrictions

• "Iona is unbalances and make games extremely tedious to play out when combined with her

Multiplayer Commander

If you have more, (and your games to a standstill by) –

•, in your commander decks the player’s decks have much bigger cards (up your playgroup). The single-copy limit for non lands keeps things from getting overwhelmed in terms of cards & their abilities

• Some player choose not to keep certain cards out of an idea to be able control certain combinations or the pace the game

There are several strategies employed here: some use combinations in which each part complements the other while making certain parts not very vulnerable on the table; we should do with. Others like it and like playing
and to do something which allows to build combos is part of their enjoyment level &

  • This the & – of combo possibilities makes for interesting matches if it were
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    • This Commander card combo in

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is there because they were a number to have it

it should have it and combo.

  • If your Combo you to build
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This Commander allows cards and
Mana Dumps, cards (if I would need I know about)
cards like Kolaghan's Spiritblade, the commander decks I play are in these to.

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