Can you heal yourself with Kiriko?

Can you heal yourself with Kiriko?

In Overwatch 2, heroes come with their unique abilities, some of which enable self-healing. In this article, we will discuss if you can heal yourself with Kiriko, one of the game’s most recent hero additions.

Autohealing and Self-Healing in Overwatch 2

Direct Answer:

Kiriko is a support character who does heal herself naturally if she is not under damage. According to some analyses, her auto-heal output is approximately 55 health per second. Moreover, when her Healing ofuda talismans are successfully hit, she heals for an astonishing 72 health per second.

However, to explore the nuances of self-healing with Kiriko, let’s examine how other support heroes approach it.

Support Heroes: Healer Output

Here is a ranking list of the best Overwatch 2 healing heroes in order of their heal rate (higher rate first). 1. Ana: provides the most health restoration to teammates at 63-76 per second; 2. Junker Queen: follows at 40-48 per second; and 3. Lucio: stands out at 28-33 per second; while Baptiste’s heals hover around 14-22 per second; and Hank’s health restoring rate sits at around 4-11 per second. In this scale, Kiriko’s 72 per second is considered extraordinary, ranking above Junker Queen’s average rate and placing close to Ana at 68 per second (keep in mind Kiriko heals teammates faster but only through active heal use, which comes at the expense of more challenging mana management).

Comparison Table for Overwatch 2 Support Heroes
| Support Hero | Auto-heal/Per-second
| Kiriko | 55 / 72*
| Ana | N/A (60% *10) + Passive*
|
Junker Queen | Passive
|
Lucio** | 14% per active healing, plus active-healing effect

For some players, understanding Passive vs Active healing, we provide explanations and visuals further in the article. You won’t have to dive through it though! Kiriko relies primarily on active healing for this article. Her ability heals fast when hit correctly (8 *12 + passive mana healing +), considering most team players usually manage damage or tank health with precision (3% and (9%), passive effect**) the chance is increased while dealing (11%)

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