Can you shoot after deep strike?

Can you Shoot After a Deep Strike in 10th Edition of Warhammer 40k?

In the complex world of Warhammer 40k, players need to navigate a vast array of rules and abilities. One of the most discussed and debated topics is the legality of shooting after a deep strike. In this article, we will explore the rules surrounding deep striking and shooting, providing clarity for players and helping them to make informed decisions on the battlefield.

The Question: Can you shoot after deep striking?

The answer, simply put, is yes. According to the deep striking rules in the core book, a unit with the deep strike ability can move more than 9" away from enemy units during the reserves step and arrive on the board ready to shoot. It is explicitly stated in the rulebook that deep striking units can shoot normally afterwards.

Important:

  • You are not limited to only firing on the turn you emerge from reserves. Unlike units that arrive from deployment, deep striking units have the ability to move freely on the board, and their shooting phase is triggered normally.
  • Normal Move and Advance Rules apply. When shooting, units that have deep struck must follow the normal movement rules, including any special rules or restrictions imposed on them.

Why Is Shooting After Deep Striking Allowed?

There are a few reasons why GW decided to allow shooting after deep striking:

  • It promotes dynamic gameplay and movement. By granting deep striking units the ability to shoot, players can create complex and exciting movements on the board, challenging opponents to adapt and react accordingly.
  • It enhances the tactical possibilities for players. Deep striking units can now engage with enemies from unexpected angles and ranges, adding an element of surprise and unpredictability to the game.
  • It maintains the fluidity of the game pace. By allowing units to shoot after deep striking, the game remains fast-paced and action-packed, eliminating any potential downtime or momentum loss.

Case Examples and Clarifications

  1. Asterides (from the White Scars codex):

"Units with this Ability: Asterides

  • Ability: Deep Strike
  • Special Rule: These models can move and Shoot on the turn they Emerges from Reserves"
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