Can you throw a handaxe 5e?

Can You Throw a Handaxe 5e?

In the world of Dungeons & Dragons (D&D), combat and exploration can be intense and thrilling experiences. Characters, controlled by players, must navigate challenges, battle enemies, and solve puzzles to progress. One aspect of combat is the throwing of weapons, including the humble handaxe. Yes, you can throw a handaxe in 5e, and this article will delve into the specifics of this attack.

Melee Weapon or Thrown Weapon?

First, it is essential to understand the nature of handaxes in D&D. A handaxe is classified as a melee weapon, but it is also designated as a simple thrown weapon. This classification allows it to be thrown, as opposed to solely being used in close combat. In 5th edition rules, the ability to throw a handaxe is specific to the player’s Dexterity score and the situation in which it is thrown.

Who Can Throw a Handaxe?

Only certain characters can throw a handaxe, namely those who can wield the weapon in their hands. This includes rogues, barbarians, and even some classes, such as paladins and fighter variants. It is also worth noting that some backgrounds and traits might grant the ability to throw a handaxe, or at least offer bonuses when doing so. For instance, the Lurker in the Shadow background, or the Grim Resolve or Daring Feats feats, could benefit a character when throwing a handaxe.

Thrown Handaxe Rules

The rules for throwing a handaxe in 5e are as follows:

Attacking: As a thrown weapon, the handaxe can be attacked with Dexterity (Throwing) skill, requiring a roll of a 12 on the Dexterity Saving Throw (DC 10).
Range: The range of the thrown handaxe is 60 feet.
Force: A thrown handaxe deals force damage (see the official rules for further explanation).
Multiple Throws: The player can throw the handaxe once per round.
Retrieving the Handaxe: The handaxe can be retrieved immediately if hit on an obstacle (DC 15 Dexterity Saving Throw) or used to deal additional damage as a secondary attack (as per the rules).

Tips for Throwing a Handaxe

When attempting to throw a handaxe, players should keep in mind:

Keep Calm and Aim: Frenzy or excitement will hinder your accuracy.
Get the Right Angle: Calculate the trajectory, taking into account gravity and wind (if present).
Dexterity-based: Higher Dexterity will improve chances of success.

Throwing Handaxe as a Bonus Action

In the context of Bonus Actions, players can, upon careful consideration and planning, use the second action (after a single attack or other actions) to retrieve a thrown handaxe or perform an action related to throwing the weapon, like swinging for stability (DC 10 Dexterity Saving Throw). Rogues can opt for expertise (Acrobatics, Sleight of Hand, or Perception), while other classes may prefer to attack, cast, or cast cantrips.

Additional Tips

Read the Battlemap: Consider the battlemap when throwing, aiming for gaps in the battlefield or near allies.
Feints and Flanking: Use feints (minor fake attacks) to manipulate enemy positioning for better accuracy or create flank opportunities.
Innovate: Don’t be afraid to try unusual throwing positions, like lying down, to get better angles or escape from predicaments.

Conclusion

Throwing a handaxe in 5e D&D requires strategic thinking and careful execution. With understanding of the weapon’s rules, an awareness of positioning, and Dexterity to guide them, players can effectively deploy handaxes. Remember that handaxes, as a simple thrown weapon, require more skill to use accurately compared to thrown weapons like daggers, which may require less technique. Now, when the call for handaxes arises, take a chance and channel your inner Lurker in the Shadows.

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