Can you throw a weapon that doesn’t have the thrown property?
The answer is a resounding YES. While the phrase "thrown property" is often associated with weapons like javelins, throwing axes, and shuriken, there are several situations where a weapon without this property can still be thrown. In this article, we’ll explore these situations and provide guidance on how to do so safely and effectively.
What does the thrown property mean?
Before we dive into the details, let’s define what the thrown property means. The thrown property is a game mechanic that allows a character to throw a weapon with a ranged attack. This property is usually found on weapons that are designed for throwing, such as javelins, darts, and shuriken.
Rules for throwing weapons without the thrown property
While there are no explicit rules governing the throwing of weapons without the thrown property, we can use general guidelines from the 5th edition of the Player’s Handbook and other sources to answer this question. Here are some key points to keep in mind:
- Range: A weapon without the thrown property can still be thrown, but its range is typically 20 feet (as a medium creature). However, if you’re in a specific situation where the weapon is intended for throwing, such as with a dagger, its range might be different.
- To Hit: The attack roll is made with the attacker’s melee attack bonus, rather than a ranged attack bonus.
- Damage: The weapon deals its usual melee damage.
- Disadvantage: When throwing a weapon without the thrown property, the attacker takes disadvantage on the attack roll.
Examples of weapons without the thrown property that can still be thrown
Here are some examples of weapons without the thrown property that can still be thrown:
- Daggers: Daggers can be thrown, but only as a melee weapon attack, and at a disadvantage.
- Shortswords: Shortswords are typically thrown with a melee attack bonus and at a disadvantage.
- Swords: Swords, including those with the versatile property, can be thrown, but at a disadvantage.
- Knives: Knives, including those with the versatile property, can be thrown, but at a disadvantage.
Best practices for throwing weapons without the thrown property
To ensure safe and effective throwing of weapons without the thrown property, follow these best practices:
- Make sure you’re in range: Make sure you’re within the weapon’s range and your target is within the range as well.
- Take cover: When throwing a weapon, try to take cover behind something to reduce your chances of being hit or attacked in return.
- Consider your opponent’s position: Before throwing a weapon, consider your opponent’s position and movement to ensure you have a clear shot or attack.
- Roll for advantage or disadvantage: Roll for advantage or disadvantage based on your situation, as mentioned in the rules.
Conclusion
While weapons without the thrown property are not specifically designed for throwing, there are still situations where they can be used in a ranged capacity. By following the guidelines and best practices outlined above, you can effectively and safely throw a weapon that doesn’t have the thrown property. Remember to consider the weapon’s range, the attacker’s position, and the target’s movement to ensure a successful throw.
References
- 5th edition Player’s Handbook, p. 145
- Various online sources, including Roll20, Vintageisthenewold, and Dicedungeons.
FAQs
Q: Can I throw a sword that doesn’t have the thrown property?
A: Yes, but at a disadvantage and with a melee attack bonus.
Q: Can I throw a dagger that doesn’t have the thrown property?
A: Yes, but at a disadvantage and with a melee attack bonus.
Q: What’s the range of a knife thrown without the thrown property?
A: Typically 20 feet as a medium creature.
Q: What happens if I miss my target when throwing a sword without the thrown property?
A: The sword can still cause collateral damage, but not to the intended target.
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