Do Attractions Count in Commander?
In the world of Magic: The Gathering, Commander is a popular format where players build decks around a specific legendary creature, known as the Commander. When building a Commander deck, players often have many questions about what cards are allowed and how they interact with each other. One question that may arise is whether attractions, a type of card that allows a player to draw cards, count in a Commander deck. In this article, we’ll dive into the answer to this question and explore what it means for your Commander deck.
Are Attractions Legal in Commander?
Yes, attractions are legal in Commander. According to the Comprehensive Rules of Magic: The Gathering, attractions do not have any restrictions that would prevent them from being played in a Commander deck. In fact, attractions can be a powerful addition to any Commander deck, providing a way for players to draw cards and gain an advantage.
Do Attractions Count towards the 99 in Commander?
Another important question is whether attractions count towards the 99-card limit in Commander. The answer is yes, attractions do count towards the 99-card limit. When building a Commander deck, players must include exactly 100 cards, including the Commander itself, and attractions are part of the 100-card total. However, it’s worth noting that players can adjust their deck list to accommodate attractions by removing other cards that are not necessary to the deck’s strategy.
How many Attractions do you need in Commander?
The number of attractions needed in a Commander deck can vary depending on the specific deck’s strategy and playstyle. Generally, two to three attractions are a good starting point for most Commander decks. This allows players to have some redundancy in case one or more attractions are removed from the game, and also provides a way to draw cards in the early game.
Can Attractions be Copied?
One final question to consider is whether attractions can be copied by effects like Clone or Chromatic Star. The answer is no, attractions cannot be copied. According to the Comprehensive Rules, copies of cards can only copy cards that have a specific keyword like "copy" or " replicate". Attractions do not have this keyword, so they cannot be copied by other cards.
In Conclusion
Attractions are a powerful addition to any Commander deck, providing a way for players to draw cards and gain an advantage. When building a Commander deck, players should consider including 2-3 attractions to provide some redundancy and card draw. While attractions do count towards the 99-card limit, players can adjust their deck list to accommodate these cards. Finally, attractions cannot be copied by effects like Clone or Chromatic Star. By understanding how attractions interact with the Commander format, players can build stronger and more competitive decks.
Card List:
Here are some example attractions that can be included in a Commander deck:
- Merry-Go-Round: A powerful attraction that allows a player to draw two cards and gain one life.
- Arcane Signet: A versatile attraction that allows a player to draw a card and gain one life.
- Rhystic Study: An attraction that allows a player to draw two cards and discard one card.
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