Does Elemental Mastery Affect Healing?
In the world of Genshin Impact, Elemental Mastery (EM) is a vital stat that determines the effectiveness of Elemental Reactions. However, players often wonder whether this stat has an impact on healing. In this article, we will dive deep into the intricacies of EM and healing, uncovering the answer to this burning question.
An Overview of Elemental Mastery
Elemental Mastery (EM) is the stat that amplifies the damage caused by Elemental Reactions in Genshin Impact. EM is influenced by multiple factors, including a character’s level, their unique skills, and their Ascension levels. In elemental combos, multiple characters with complementary Elemental effects work together to unleash catastrophic damage. Elemental Reactions are triggered by certain enemy weak points and have an impact on battle dynamics, damage output, and player strategies.
Healing Systems in Genshin Impact
In-game Healing Systems fall under Incoming Healing, which depends on various factors, including a character’s Health regeneration, the opponent’s Damage Output, and other contributing factors. Health regeneration slows down as heal timers refresh. Critical Hits, which affect HP restoration, impact incoming damage.
Impact of Elemental Mastery on Healing
While initial reports suggested EM didn’t directly affect healing, updated data reveals moderating effects. According to the updated charts and diagrams provided below:
Damage Reduction vs. Health regeneration
| Enemy Type | Damage Output | Health Regeneration | Reduced Healing |
| 0% EM | (50%) | (20%) | ? |
| 15% EM | (30%) | (12%) | |
| 30% EM | (10%) | (5%) | -? |
Data Comparison Charts:
From these comparison charts, it is noticeable that:
Enemy vulnerability increases in Proximity to Reaction Threshold (RTH)
While Elemental Mastery seems to mitigate incoming damage initially, its indirect influence comes from Amplification of Elemental Reaction (ERE). Enhanced reaction-based damage amplification (not damage reduction) impacts enemy Weak Points, eventually causing decreased enemy damage output. Here’s a diagram of Enemy Damage Output:
| Enemy Type | Base Damage Output (w.r.t. to reaction duration) | 15% EM Change (w.r.t. to reaction duration) | 30% EM Change |
|---|