Does Returning from Exile Have Summoning Sickness?
Summoning sickness is a common affliction in the world of Magic: The Gathering, where creatures entering the battlefield for the first time can’t attack or use their abilities until the next turn. But what happens when a creature returns from exile? Does it retain summoning sickness, or does it start fresh?
In this article, we’ll delve into the intricacies of summoning sickness and explore the rules surrounding returning creatures from exile.
Direct Answer
Returning from Exile Does Have Summoning Sickness
When a creature returns from exile, it is treated as if it had never left the battlefield. It retains all of its properties, including summoning sickness. This means that any creature that returns from exile will have summoning sickness and will not be able to attack or use its abilities until the next turn.
Why Does This Matter?
Understanding the implications of summoning sickness is crucial for building a strong deck and making strategic decisions during gameplay. Knowing whether a creature will retain summoning sickness when it returns from exile can help you plan your moves and ensure that your creatures are working together effectively.
Haste and Flash: A Way to Avoid Summoning Sickness
While creatures that return from exile are subject to summoning sickness, there are ways to avoid this affliction altogether. Haste and Flash are two abilities that can grant a creature immunity to summoning sickness. Haste allows a creature to attack as soon as it’s played, while Flash enables a creature to be played at instant speed, avoiding the need to wait a turn.
How Do Haste and Flash Relate to Summoning Sickness?
When a creature has Haste, it can attack as soon as it’s played, regardless of whether it’s a new creature or one returning from exile. This means that creatures with Haste will not be affected by summoning sickness.
On the other hand, Flash allows a creature to be played at instant speed, which means it will not be subject to summoning sickness. This is particularly useful for creatures that are returning from exile, as they will not have to wait a turn to attack.
Examples of Creatures with Haste and Flash
Here are a few examples of creatures with Haste and Flash:
- Haste: Goblin Raider, Goblin Guide, Monastery Swiftspear
- Flash: Jace, the Mind Sculptor, Snapcaster Mage, Spellstutter Sprite
Conclusion
In conclusion, returning from exile does have summoning sickness, but there are ways to avoid this affliction. Creatures with Haste or Flash abilities can attack as soon as they’re played, regardless of whether they’re new or returning from exile. Understanding the implications of summoning sickness is crucial for building a strong deck and making strategic decisions during gameplay.
Frequently Asked Questions
- Q: Can a creature that returns from exile still be affected by summoning sickness?
A: Yes, a creature that returns from exile will still be affected by summoning sickness and will not be able to attack or use its abilities until the next turn. - Q: How do Haste and Flash abilities relate to summoning sickness?
A: Haste allows a creature to attack as soon as it’s played, while Flash enables a creature to be played at instant speed, avoiding the need to wait a turn. Both abilities grant immunity to summoning sickness. - Q: Can a creature that has Haste still be affected by summoning sickness?
A: No, a creature with Haste will not be affected by summoning sickness and can attack as soon as it’s played.
Table: Creatures with Haste and Flash
| Creature | Haste/Flash |
|---|---|
| Goblin Raider | Haste |
| Goblin Guide | Haste |
| Monastery Swiftspear | Haste |
| Jace, the Mind Sculptor | Flash |
| Snapcaster Mage | Flash |
| Spellstutter Sprite | Flash |
Summary
Returning from exile does have summoning sickness, but there are ways to avoid this affliction. Creatures with Haste or Flash abilities can attack as soon as they’re played, regardless of whether they’re new or returning from exile. Understanding the implications of summoning sickness is crucial for building a strong deck and making strategic decisions during gameplay.
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