Does Unarmed Count as Blunt in Cyberpunk?
When it comes to melee combat in Cyberpunk 2077, understanding the various damage types is crucial to strategically taking down enemies. With the wealth of information out there, it can be daunting to untangle the intricate web of damage mechanics. In this article, we’ll shine a light on the important question: Does unarmed count as blunt in Cyberpunk?
Street Brawler Passive Perks
For those invested in the Street Brawler tree, a deeper understanding of the skills provided is paramount. Specifically, the street brawler’s passive perks affect "Blunt Weapons," including not only bats and pipes but also our trusty ol’ fists. But what exactly qualifies as blunt in the grand scheme?
What constitutes a blunt weapon?
In an interview, Chris Avellone, director at cdp red (the devs behind Cyberpunk 2077), reveals that for the team, a "blunt" is defined by the absence of a long, narrow body. More specifically:
A blunt has no distinct features, usually no sharpening, used for battering or stunning
Within the context of Cyberpunk’s combat mechanics, a blunette weapon doesn’t necessarily relate to damage intensity or deadliness, but the intent and force behind the strike being made are what qualify. This could include an aimed punch aimed at stunning your opponent!
Fist fight: It’s more nuanced than we thought!
Using your bare knuckles does indeed come into play regarding the blunt effect. Chris Avellone further mentioned that even basic attacks or "sweeper" movements won’t create a stunning (knocked-down state, but specifically aimed or intense punches – or kick* can and will" do*. This leads us to further explore specific situations in game where, indeed, melee combat encounters might make all the difference.
Situations where "brawling" truly reigns king
A multitude of conditions and combinations occur in play, dictating the pace and outcome of your combat encounters. Below’s a categorized breakdown, featuring some standouts to understand the more nuanced "Is it sharp or is it blunt?":
- Enemies with significant health will force you into a drawn-out battle to whittle their health using blunt strikes (< 120 damage in about 45 seconds; example: hitting a guard soldier with brass knuckles);
– In such case, any weapon except stealth weapons – like melee-type weapons of all varieties & fists—will increase and treat you damage as" with full damage increase. A fight with heavy armor on target will favor blunt due:
In a confrontation as intense
• Against armor-clad foes.