How bad is the bad ending in Dishonored?

How Bad is the Bad Ending in Dishonored?

The bad ending in Dishonored is a topic of much debate among fans of the game. Some players may wonder what exactly constitutes a "bad" ending, while others may be curious about the consequences of their choices. In this article, we’ll delve into the details of the bad ending and explore what makes it so… well, bad.

The Cutscene Montage

The bad ending in Dishonored is marked by a cutscene montage that shows the throne room in disarray. Nobles are fighting over what’s left of the Empire, and the plague is rampant. Swarms of rats are attacking people on the streets, and tallboys are massacring civilians. This is a stark contrast to the peaceful, restored city that players may have envisioned at the end of the game.

The Consequences of Chaos

The bad ending is a direct result of the player’s actions throughout the game. If the player has accumulated a high chaos rating, they will trigger the bad ending. Chaos is measured by the number of people the player has killed, as well as the number of alarms they have triggered. The more chaos the player has caused, the worse the ending will be.

The Effects of High Chaos

Here are some of the effects of high chaos:

  • Rats and Weepers: The city will be overrun with rats and weepers, making it difficult for the player to navigate.
  • Civilian Casualties: Civilians will be more likely to be killed by the player’s actions, adding to the overall chaos.
  • Increased Difficulty: The game will become more difficult, with more guards and enemies patrolling the streets.
  • Alternative Ending: The player will not be able to achieve the "good" ending, which is marked by a peaceful, restored city.

The Non-Lethal Option

But what if the player wants to avoid the bad ending? One option is to play non-lethally, avoiding combat and killing as many people as possible. This can be achieved by using stealth and strategy to sneak past guards and enemies, or by using non-lethal takedowns to incapacitate them.

The Benefits of Non-Lethal Play

Here are some benefits of playing non-lethally:

  • Good Ending: The player will be able to achieve the "good" ending, which is marked by a peaceful, restored city.
  • Less Chaos: The player will accumulate less chaos, making the game easier and more enjoyable.
  • More Options: Non-lethal play opens up more options for the player, such as using stealth and strategy to complete objectives.

Conclusion

The bad ending in Dishonored is a consequence of the player’s actions throughout the game. By accumulating a high chaos rating, the player will trigger the bad ending, which is marked by a city overrun with rats and weepers. However, by playing non-lethally, the player can avoid the bad ending and achieve a more peaceful, restored city. Ultimately, the choice is up to the player, and the consequences of their actions will be reflected in the ending they receive.

Table: Chaos Rating and Consequences

Chaos Rating Consequences
Low Peaceful city, few civilians killed
Medium Some chaos, but still a peaceful city
High Rats and weepers, civilian casualties, increased difficulty
Very High Bad ending, city overrun with rats and weepers

Bullets List: Non-Lethal Play Benefits

• Good ending
• Less chaos
• More options for completing objectives
• Easier gameplay
• More enjoyable experience

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