How do I start Hull Breach 2?

How to Start Hull Breach 2 in Fallout 4

As you progress through the Far Harbor DLC in Fallout 4, you may find yourself wondering how to start Hull Breach 2, a crucial side quest that unlocks the path to many other exciting adventures. In this article, we’ll guide you through the steps to kickstart Hull Breach 2, ensuring you don’t miss out on this incredible experience.

What is Hull Breach 2?

Hull Breach 2 is a side quest in the Far Harbor DLC that becomes available after completing the main storyline. It involves clearing the Trapper homestead, MS Azalea, of any remaining Trappers, and subsequently, the Mariner’s constant efforts to reinforce the area. The Mariner wants you to obtain three Mirelurk carapaces to help her with this endeavor.

Starting Hull Breach 2

To begin Hull Breach 2, you need to meet a specific condition: you must have already completed the main storyline in the Far Harbor DLC. Once you’ve achieved this, head over to the MS Azalea Trapper homestead, located north of the town of Far Harbor.

Requirements

Before attempting Hull Breach 2, make sure you have the following requirements met:

Completed the main storyline: Hull Breach 2 becomes available only after you’ve finished the main storyline in the Far Harbor DLC.
Access to MS Azalea: You’ll need to reach the MS Azalea Trapper homestead, which is located north of Far Harbor.

Gathering Mirelurk Carapaces

As mentioned earlier, the Mariner requests three Mirelurk carapaces to help her reinforce the MS Azalea Trapper homestead. To obtain these carapaces, you’ll need to kill shell-shocked Mirelurks in the surrounding areas. Here’s a list of possible locations where you can find these Mirelurks:

Location Mirelurks Spawned
Coast of Far Harbor 5-7 Shell-Shocked Mirelurks
Northwest of the Radio Tower 3-5 Shell-Shocked Mirelurks
Southwest of the Radio Tower 3-5 Shell-Shocked Mirelurks
Abandoned Research Facility 2-3 Shell-Shocked Mirelurks

Confronting the Trappers

Once you have collected the required number of Mirelurk carapaces, head back to the MS Azalea Trapper homestead and speak with the Mariner. She’ll task you with confronting the remaining Trappers and clear the area of any threats.

Alternative Ending

Be cautious when handling the Mirelurk carapaces, as the consequences of your choices will impact the outcome of the quest. Choose wisely, as your decision to give the power tools to Machete Mike or the Mariner will influence the fate of the Trapper homestead.

Conclusion

Starting Hull Breach 2 in Fallout 4 is a relatively straightforward process, requiring you to complete the main storyline and meet the requirements for the side quest. By gathering Mirelurk carapaces and confronting the remaining Trappers, you’ll unlock a new branch of quests and expand your experience in the Far Harbor DLC. Remember to make the right choices, as they will significantly impact the outcome of the quest and future events in the game.

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