Here’s a rewritten article on How do I start the Crimson Fleet?
Starting the Crimson Fleet in the Starfield universe is more than just joining a seedy organization. It is a journey that requires choices, actions, and potentially, a lot of bounty hunting. In this comprehensive guide, we will detail the various ways to spark the Crimson Fleet’s ire and ultimately join their pirate crew.
Option One: Commit a Crime
The most obvious way to start the Crimson Fleet chain of events is by breaking the law. Commiting a crime in New Atlantis and getting caught will most likely land you in police custody. As you enjoy your stay in the cool, dark cells of your temporary home, Commander Ikande will have a job for you – to smuggle goods and avoid running into the Crimson Fleet or risk being killed. Here are the key steps in this process:
• Create a crime scene: Start by committing a crime within New Atlantis.
• Catch yourself: Wait for Ikande’s crew to nab you and put you into custody.
• Choose Wisely: Select the opportunity to smuggle goods after refusing Ikande’s protection offer.
Option Two: UC Vanguard Quest-line
Another path to follow is the United Colonies Vanguard quest-line. Speaking with Commander Tuala or other UC officials will unfold a series of missions crucial to the war effort.
• Complete missions: The first mission is called Grunt Work, following which you will receive specific instructions from Commander Ikane.
• Visit Commander Kaine: Report to Ukander Kaine at UC Vigilance to accept the challenge and begin your Crimson Fleet journey.
Benefits for Joining the Crimson Fleet
Joining the rogue space pirates of the Red Viper fleet will secure your place within the coveted ranks of The Key. From here onwards, you can indulge yourself in contraband businesses, avoiding encounters with this formidable force as you freely traverse the Krynx System.
| Benefits | Description |
|---|---|
| The Key | Access to contraband businesses |
| Contraband Deals | Avoid encounters with CRM |
| Crimson Pirates | Free movement |