How Does Cover Work in 5e?
In Dungeons and Dragons 5th Edition, cover is a mechanism that provides a temporary protection to characters from attacks, spells, and other damaging effects. In this article, we will delve into the intricacies of how cover works in 5e, exploring the benefits, types, and various scenarios where cover can save the day.
What is Cover?
Cover, in the context of D&D 5e, refers to an obstacle, entity, or situation that provides a partial or complete barrier between a character and the source of danger. This can include natural elements like walls, trees, or rocks, as well as artificial structures like buildings, bridges, or vehicles.
Types of Cover
There are two main categories of cover in 5e: half-cover and total cover.
- Half-cover: A character has partial protection from attacks and can still be hit, although the attack roll is harder to succeed. Half-cover provides a +2 bonus to Armor Class (AC) and Dexterity saving throws.
- Total cover: A character is completely concealed and cannot be targeted directly by attacks. Total cover provides a significant advantage, as the DM must roll a 10 or higher on a d20 to hit the character, and even then, they can choose to miss as a result of the obstacle.
How Does Cover Affect Combat?
When a character is within cover, the following conditions apply:
- Making Attacks: When attacking an enemy in cover, roll a d20 and add the attack roll modifier (if applicable). If the result equals or exceeds the enemy’s AC, hit. If the result falls short, miss.
- Being Attacked: When attacked while in cover, the attacker must succeed on a d20 roll (with a bonus of +2 for half-cover, +5 for total cover) to hit. Even if the attack hits, the character can still try to dodge or use special abilities to avoid taking damage.
Do Allies Provide Cover?
Yes! Allies can provide cover by standing between the character in danger and the source of danger. This can apply to both half-cover and total cover scenarios. Remember, the ally’s initiative count is used to determine who goes first in the following round.
How Much Cover Do I Need?
The size of the register vent, or more specifically, the size of the opening, is an important consideration when choosing which register to install. Generally, standard register sizes can range from 2-1/4"x10" up to 8"x14". Common sizes for medium-sized rooms, such as bedrooms and dining rooms, are 4"x10", 4"x12", 6"x10", and 6"x12".
Here’s a table to illustrate the different sizes and the rooms they are suitable for:
| Register Size | Suitable Room Size |
|---|---|
| 2-1/4"x10" | Small rooms, such as bathrooms or hallways |
| 4"x10" | Medium-sized rooms, such as bedrooms |
| 4"x12" | Medium-sized rooms, such as dining rooms |
| 6"x10" | Larger rooms, such as living rooms |
| 6"x12" | Larger rooms, such as great rooms or offices |
| 8"x14" | Larger rooms, such as multipurpose rooms or conference halls |
Conclusion
Cover is a vital mechanic in 5e, allowing characters to gain an upper hand in combat by positioning themselves strategically behind obstacles or using allies to block danger. By understanding the basics of cover, including its types, effects, and scenarios, you can refine your combat strategy and navigate the world of D&D with greater confidence. So, the next time you find yourself in a dicey situation, remember the power of cover and seek it out to protect your character!