How has Mercy changed in season 3?

How Has Mercy Changed in Season 3?

Since the introduction of Overwatch’s Mercy character, players have been delighted by her nurturing abilities as a healer and her selfless commitment to saving the lives of her teammates. With each season, the developers at Blizzard have continuously updated and improved the heroes, making Mercy an ever-evolving part of the game. Let’s delve into the most significant changes that have been made to Mercy in season 3.

Updated Passive and Healing

The most crucial change in season 3 is Mercy’s passive and healing abilities. Her original passive, Regeneration Matrix, was modified to have a more engaging interaction, making her more effective at healing allies while also removing the ‘Sympathetic Recovery’ passive that allowed Mercy to recover allies’ lives. Her passive now revives teammates that are not in critical health, focusing on saving their lives before they fade.

Ally Healing Efficiency

One of the biggest changes that has occurred with Mercy in season 3 is her ally healing efficiency. Before, her Healing Beam healed allies for a fixed 55 health points per second. In the new update, this amount has been reduced to 45 health points per second. However, this new rate applies when the affected ally’s health is less than half, resulting in a 50% increased healing boost to help keep allies alive and fighting.

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