How long did it take to make God of War 4?

How Long Did it Take to Make God of War 4?

The anticipation surrounding the release of God of War (2018) was immense, and many wondered how long it took for the developers at Santa Monica Studio to craft such an epic game. In this article, we’ll delve into the making of God of War 4 and explore the duration of its development.

When Did Production Start?

According to an interview with Cory Barlog, the game’s director, development on the new God of War began in 2014, shortly after the completion of God of War III (2007).

How Long Did the Production Take?

As mentioned in the article, the production of God of War 4 took approximately five years to complete, from 2014 to its release in 2018. This is an impressive timeline, considering the scope and complexity of the game.

The Journey: From Concept to Completion

Before diving into the production timeline, it’s essential to understand the journey the game went through. Here’s a brief summary:

  • 2014: Initial concept and planning phase
  • 2015: Pre-production and storyboarding
  • 2016: Polishing the concept, creating prototype levels, and building the game engine
  • 2017: Full-fledged production, including voice recording and set construction
  • 2018: Beta testing, bug fixing, and polish phase
  • 2018 (April): Game release

Key Milestones

Here’s a breakdown of the game’s development, highlighting significant milestones and events:

Event Year Description
Concept approval 2014 Santa Monica Studio receives approval for the new God of War project
Storyboarding and prototype creation 2015 The game’s story, levels, and engine are developed
Full production commences 2016 The project enters full production, with voice recordings and set construction
Beta testing and polish 2017-2018 The game undergoes rigorous testing, bug fixing, and polish phase

Challenges and Triumphs

The development of God of War 4 was not without its challenges. According to Cory Barlog, the game’s director, the team experienced significant setbacks and delays during the production process. Despite these hurdles, the team persevered and managed to deliver an exemplary game.

Conclusion

In conclusion, the production of God of War 4 spanned approximately five years, from 2014 to 2018. The game went through various phases, from concept planning to full-fledged production, followed by beta testing and polish. Although the journey was not without its challenges, the end result was a masterclass game that received widespread critical acclaim and commercial success.

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