How long does poison last in XCOM?

How long does poison last in XCOM?

Poison is a deadly affliction in the XCOM franchise that can spread quickly, devastating the team’s ability to survive on the battlefield. It’s essential to understand the mechanics of poison in order to manage and remove it from affected units effectively. In this article, we’ll delve into the ins and outs of poison’s duration, covering different scenarios, units, and mods.

The Basic Principles of Poison

Before we dive into the duration, it’s crucial to grasp the basic principles of poison:

  • Affected Unit Health: Poison debilitates units by doing incremental damage each turn. Affected units receive 1 damage per turn, plus 1 additional damage on each subsequent turn until it is cured.

Durations and Scenarios:

We’ll explore several scenarios that illustrate the durations and exceptions.

Simple Scenario

When a unit becomes poisoned, it’ll automatically die if left uncured in 5 turns unless a Medikit, medical protocol, or extracting resolves the poison. If it dies, its data can be recovered after autopsy or in the Avenger Base Archives.

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#### Flaming, Incapacitating Poisons, and Immortals:

In exceptional circumstances, some poisons will spread to friendly adjacent units before fading.

* **Infectious Poisons (Like Flaming Gas) + Flanking : If your unit flanks and has the Flaming gas buff, the additional gas unit can spread disease among surrounding friendly units when next-to-it, lasting only** 1 turn as you previously had to handle on top of normal death or,**before fading like most of other diseases as there can only be single and different debuffs simultaneously but even as this. Flaming, Flammative) it doesn’t increase risk in other damage effects unless explicitly mentioned else (unless) a Mod for mod to < . They were …

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Turns before poison wears off naturally
1, then +1 per subsequent turn until cured