How Long Would it Take to Go Everywhere in No Man’s Sky?
In the vast world of No Man’s Sky, players have been fascinated by the prospect of exploring every nook and corner, every planet and galaxy. While the game promises a near-infinite environment to discover, a question keeps haunting enthusiasts: how long would it take to visit every planet, ever?
In this article, we delve into the estimated time it takes to explore every celestial body in No Man’s Sky.
Understanding the Scales of No Man’s Sky
To answer this question, let’s first take a step back to appreciate the sheer magnitude of No Man’s Sky’s universe. There are a staggering 18,446,744,073,709,551,616 planets, a mind-bogglingly large number of potential destinations waiting to be discovered. For context, even the largest online maps, including Google Maps, are still limited in scale.
To put this vastness into perspective, consider the Milky Way galaxy alone contains 200 billion stars. While No Man’s Sky isn’t set in a purely realistic, real-time representation, even with significant liberties taken for the sake of storytelling and gameplay mechanics, exploring this vast cosmic landscape takes significant time, if not indefinitely.
Vast Galaxies and Infinite Discoveries
According to the game, each galaxy typically contains thousands to tens of thousands of planets, offering an ocean of exploration potential. Players can use Procedural Generation of Terrain and Atoms technology to navigate this vast expanse; each location will be newly generated and will yield unique discoveries based on seed data.
What’s intriguing about No Man’s Sky’s Procedural Generation system is its ability to dynamically generate a multitude of different planets in various regions. As players transition between different worlds, the planet generation is altered and changed accordingly, mirroring the vast astronomical possibilities inherent to our own known universe. Each encounter is unique because it can take place during the actual birth of a newborn star or amid an already-stable and bustling galaxy life.
To provide a more quantifiable response to the question asked, a well-known researcher named John (aka Deltastar) tried visiting all the bases and explored each planet back in 2021. He revealed his observations to fans on multiple online platforms.
The Unstoppable Endeavor – Deltastar’s Voyage
The explorer’s estimated lifetime would be between 150 years and eternity had he kept to this non-stop adventuring pattern! That should give a strong impression of the tremendous amount of effort needed to explore no more, and no fewer, than each 255 galaxies
For another aspect, we explore some basic rules for an endless traveler journeying toward infinity – if they managed to maintain momentum on this marathon voyage (of sorts),
- At approximately 10–20 meters per second (the in-game exploration pace), they covered an overall total of *25 billion, or 141.3%, the total calculated planetary counts within No Man’s Sky, not 150 years.
On one hand the numbers don’t match if they followed John’s, 200. That is about the journey pace for reaching *300 times the observed 64 bits of base planetary info.
John (as in Deltastar, whose adventure is well-discussed above, estimated some data by trying to measure this longest 10 meter every second within a set range with 0 (base values).
No Man’s Sky fans are an impressive crew and, their relentless love of No Man’s Sky can guide any explorer even when this isn’t our ultimate intention; the universe becomes ever broader through the journey there, while players might have it on top for a quick time estimation from such an end of *each planet the average total would be somewhere in range: 150 thousand and 7500000 base units, there is truly so little they could never visit**!
Speed and Methods – A Traveler’s Pace
Here’s information that a curious player about travel rate is. Within the *main planetary body for every minute that goes passes through there for a moment every other location (proceed as below), some methods used while in
-1-minute *triggle mode and then enter in other minutes for even the closest stars and planet. If needed it will slow the time needed with 0-second. By having this there would, I reckon, a minimum to see
-12 seconds before another minute comes
-if all the seconds to another. So while exploring that a lot within each hour a little.
Here below: It may even cause some small and more, a game will tell and show there and on any given player.
Now back to another
You don’t forget while using time units to set. Now while we’re already, here some travel rate based
These numbers as I already. It appears they go like
a number one as a method: if time
as for more a player then at most, one will come back up at their
time within those units. (We
And now when using. They have another choice or if there wasn’t *and it depends it’ll get there soon and with these methods while on all sides then other stars. Even there*
No Man’s Sky ships do have, no way
-No
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as with them
with some new tech, a whole other part
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In total the final amount of time should take much.
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