How Many Copies Did Battlefield 5 Sell?
Electronic Arts’ (EA) first-person shooter game, Battlefield V, was released in November 2018 to generally positive reviews from critics. However, the game’s sales were a different story. In this article, we will delve into the number of copies Battlefield 5 sold and analyze the factors that contributed to its performance in the market.
Direct Answer
Battlefield 5 sold approximately 7.3 million copies by the end of 2018, which fell short of EA’s projected sales.
Background and Marketing
EA launched a massive marketing campaign for Battlefield 5, including a series of cinematic trailers, live events, and partnerships with popular gaming influencers. However, the company’s CEO, Andrew Wilson, acknowledged that the campaign failed to capture the attention of players.
Comparison to Previous Battlefield Games
In comparison to previous Battlefield games, Battlefield 5’s sales were somewhat disappointing. Here is a table highlighting the sales figures for the previous two Battlefield games:
| Game | Sales |
|---|---|
| Battlefield 1 | 14 million |
| Battlefield 4 | 50 million |
Key Factors Affecting Sales
Several factors contributed to Battlefield 5’s lackluster sales performance. Some of the key issues include:
• Battle Royale Mode: The absence of a Battle Royale mode, which was a key feature in Fortnite and other popular battle royale games, may have contributed to the game’s poor sales.
• Limited Game Modes: Battlefield 5 launched with only a few game modes, which may have limited the game’s appeal to players who prefer more diverse multiplayer options.
• High System Requirements: The game’s high system requirements may have limited its appeal to players with older computers or consoles.
• Negative Word-of-Mouth: The game’s early access period, during which players could purchase the game and play it before its official release, may have generated negative word-of-mouth, which could have impacted sales.
Conclusion
In conclusion, Battlefield 5 sold approximately 7.3 million copies by the end of 2018, which fell short of EA’s projected sales. While the game received generally positive reviews from critics, its sales were impacted by several factors, including the lack of a Battle Royale mode, limited game modes, high system requirements, and negative word-of-mouth.