How Many DLCS Were in Destiny 1?
Destiny 1 was an immense success for Bungie and published by Activision, marking its release in 2014 for Xbox One and PlayStation 4, then later for Xbox 360 and PlayStation 3. As the first instalment in the popular shooter RPG series, it came with the promise of delivering a captivating adventure with an intricate storyline and dynamic co-op gameplay. In addition, three major DLC (downloadable content) expansions were released during Destiny 1’s lifespan, enhancing the experience significantly. So, let’s dive into the number of DLCs that released for Destiny 1!
TL;DR: 4 DLCS were released for Destiny 1
There are four DLCs for Destiny 1, each adding significant new content and challenging missions. The breakdown can be seen in the table below:
| DLCS | Release Date |
|---|---|
| The Dark Below | December 9, 2014 |
| House of Wolves | May 20, 2015 |
| The Taken King | September 15, 2015 |
| The Rise of Iron | September 20, 2016 |
Before we explore each DLC’s main features, let’s first get some answers to some other essential questions fans have asked:
- Were there any free updates? No, Destiny 1 had exclusive DLC content that was paid separate from the base game.
What would be included in each of the aforementioned DLCs?
The Dark Below (December 9, 2014)
This, the first DLC for Destiny 1, marked an exceptional start for the expansion packs. Key inclusions:
- Two raids: The Shadow Thief (16-person) and The Vault of Glass (6-person)
- The Crypt archivist: a new story-related puzzle and exploration-based adventure with puzzle-solving mechanics
- Six playable maps: a fresh and challenging arena to face
- Two exotic items:
- The Helm of Stature
- The Machine Gun
House of Wolves (May 20, 2015)
Not long after the first DLC came House of Wolves, building further upon the existing base content and setting the stage for what’s to come with the following expansion:
- Tangled Shore and Nessus: new maps that focus on competitive and cooperative activities alike
- Skolas and Kell’s Raid (15-person)
- Queen Mara, the Sunbreaker
- Warlocks can choose as Hunters
- Prisoner’s’ War
The Taken King (September 15, 2015)
As part of the Year Two story progression in Destiny 1, The Taken King introduced several monumental innovations and overhauled a huge portion of the existing base content with the help of an energetic raid:
- A larger amount of new missions
- Four Taken King exclusive exotics
The Rise of Iron (September 20, 2016)
Right before Destiny 1 ceased releasing new content, The Rise of Iron showed up to finish its 32-bit storyline. Important factors include:
- Return of The House of Wolves raid (OSS) as part of Warmind, its boss – Dominus Gorm ing, with two strikes from other locations and several PvP-enabled arenas.
This 500+ hour investment brought depth to the gameplay experience with 30% increased maximum Guardian level. Not only have their powers, abilities, and items levels been updated but it provides an all-encompassing conclusion to the journey within The Destiny One.
For all interested learners, we now have:
[Insert a list/table]
- Number of Guardians we have
And all-new missions!
1. And
3.
A Total of 4 DLCs Released
As mentioned above in brief:
The Taken King included and House of Wolves the expansion package for The Dark Below Destiny
House of Wolves a series of 30
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