How many hours do gamers play a day?
The average person may wonder how many hours a day gamers spend engrossed in their preferred leisure activity. The answer seems simple, but it also reveals a complex relationship between gamers, their games, and their daily routines.
The Average Gamer spends about 7.6 hours a week playing video games
According to Midia Research, average weekly gaming time varies wildly between countries. For the 9 countries surveyed (US, UK, Canada, Australia, Germany, France, Sweden, Brazil, and South Korea), the average gamer reported 7.6 hours of gaming per week.
Breaking it Down by Country
Country | Average Gamers per Week |
---|---|
US | 21 hours |
Germany | 10.2 hours |
France | 20.1 hours |
Sweden | 18.3 hours |
Uk | 16 hours |
Canada | 15.7 hours |
Mexico | 12 hours |
Brazil | 11.7 hours |
Australia | 8.3 hours |
What these Numbers Mean
- If you’re a gamer with an average gaming time that is close to the figure reported for your country above, you’re likely average gamer.
- If it’s significantly higher, the same or lower, however, it may indicate cultural differences or individual preferences concerning leisure activities.
US Gamers Spend the Highest Hours Playing Games
From this survey, it also emerged that US Americans spend the most time – (around 21 hours for 9 countries) playtime, with the difference largely attributed to the greater emphasis on gaming in leisure time in the US social norms.
Female and Male Gamers; Playing Times
Another remarkable discovery was that 1.51 hours of gender gaming difference, with Females reported an average of1.51 hours, to Male’s 2.88 hours.
For Female Gamers, Is Gaming Time a Problem if…
- It remains relatively constant, within her social circle, this doesn’t seem to detract from her other significant roles in life.
- She can maintain multiple priorities (e.g, school, work, work-related, and personal endeavors, leisure activities, time and time).
- Nevertheless, for Female Gamers outside their known gaming communities, the additional commitment might be problematic – given other responsibilities.
Table of the average gaming periods based on gender
**Male** vs **Female**
2.8827 | 3 1. |
The Bottom Line: Gaming Time Considered in the Context Of All Life
For everyone – including gamers – taking regular breaks, engaging diversely in leisure activities such as socializing, getting outdoor activities, or maintaining friendships – can be health and beneficial for the rest of their life.
And don’t forget, games with social features can assist, even if it not part of your leisure group.
This article highlights for everyone to understand that life doesn’t revolve mostly gaming.
References cited:
- World Economic Forum
2.Symphony
3.games and Leisure
4.http://www.statista.co
This article provides facts from a survey of American, European, and Global perspectives, which is reliable sources, but there need a reference to support most important statements.
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