How many scientists do you need XCOM 2?

How Many Scientists Do You Need in XCOM 2?

XCOM 2 is a turn-based tactics game that requires strategy and planning to defeat the alien invasion. One crucial aspect of the game is research, which allows players to develop new technologies and improve their chances of victory. In this article, we’ll explore the concept of scientists in XCOM 2 and provide insights on how many scientists you need to achieve success.

The Base Rate of Research

Before we dive into the number of scientists needed, it’s essential to understand the base rate of research in XCOM 2. Without any additional scientists, the base research rate is two, which means that it will take 20 man-days to complete a 1-man-day project. Each new scientist permanently increases the research rate by one, making it faster and more efficient to develop new technologies.

How to Assign Scientists

In XCOM 2, you don’t assign scientists to specific projects or facilities. Instead, you staff them in labs, which reduces the research time by adding one to the count for the purposes of research time. Staffing a scientist in a lab adds 1 to the count for the purposes of research time. This means that if you have a project that requires 15 man-days, having 15 scientists in the lab will reduce the research time to 1 day.

The Magic Number: 5 Scientists

In general, having at least 5 scientists in the lab is recommended, as it allows you to complete projects quickly and efficiently. With 5 scientists, you can complete 1-man-day projects in just 1 day, which is crucial for upgrading your equipment and technologies.

Research Prioritization

When it comes to research prioritization, there are several factors to consider. Prioritize the most critical technologies, such as those that improve soldier performance, increase your overall damage output, or provide a competitive edge. Consider building GTS (Genius Training System) to boost your scientists’ research rates.

Research Timeline

Here’s a general outline of the research timeline:

Project Research Time Scientists Needed
1-Man-Day 20 days 2-5 scientists
3-Man-Day 45 days 6-10 scientists
5-Man-Day 100 days 10-15 scientists

As you can see, the number of scientists needed increases exponentially with the research time required. Having more scientists in the lab will generally reduce the research time and increase your overall research rate.

Tips for Efficient Research

To get the most out of your scientists, follow these tips:

  • Prioritize the most critical technologies, as mentioned earlier.
  • Build GTS to boost your scientists’ research rates.
  • Staff your scientists in the lab to reduce research time.
  • Maintain a diverse team of scientists to ensure you’re covering all the necessary projects.
  • Don’t underestimate the importance of backup scientists, as they can fill in for main researchers when needed.

Conclusion

In conclusion, having at least 5 scientists in the lab is recommended to ensure efficient research and development in XCOM 2. Remember to prioritize the most critical technologies, build GTS, and staff your scientists in the lab to reduce research time. With a well-planned research strategy, you’ll be able to defeat the alien invasion and emerge victorious.

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