How Much Damage Does Return Do?
Return is a popular move in the Pokémon franchise, used by many trainers to deal damage to their opponents. But how much damage does Return actually do? In this article, we’ll explore the answer to this question and provide some additional information on the move.
Return’s Damage Output
The damage output of Return depends on the user’s IQ, which is a measure of their Pokémon’s intelligence. At 0 IQ, Return deals 5 damage. However, as the user’s IQ increases, so does the damage output of Return. Here’s a breakdown of the damage output of Return at different IQ levels:
| IQ Level | Damage Output |
|---|---|
| 0 | 5 |
| 50 | 10 |
| 100 | 15 |
| 200 | 20 |
| 300 | 25 |
| 400 | 30 |
| 500 | 35 |
| 600 | 40 |
| 700 | 45 |
As you can see, the damage output of Return increases significantly as the user’s IQ increases. This makes it a valuable move for trainers who want to deal more damage to their opponents.
Return’s STAB Bonus
In addition to its damage output, Return also gets a STAB (Same-Type Attack Bonus) bonus. This means that if the user’s Pokémon is the same type as the move (in this case, Normal-type), the damage output of Return will be increased by 50%. This can be a significant boost to the move’s damage output, especially at higher IQ levels.
Return’s Move Priority
Return is a physical move, which means it has a priority of 0. This means that it will always go last in a turn, unless the user’s Pokémon is affected by a move that changes its priority. This can make it difficult to use Return effectively, especially against opponents with fast moves.
Return’s Counterattacks
Return is a move that can be countered by opponents with moves that deal damage to the user’s Pokémon. For example, if an opponent uses a move that deals damage to the user’s Pokémon, Return will not be able to deal damage to the opponent’s Pokémon. This can make it difficult to use Return effectively, especially against opponents with moves that deal damage to the user’s Pokémon.
Conclusion
In conclusion, Return is a powerful move that can deal significant damage to opponents. Its damage output increases significantly as the user’s IQ increases, and it gets a STAB bonus if the user’s Pokémon is the same type as the move. However, it has a priority of 0, which can make it difficult to use effectively, and it can be countered by opponents with moves that deal damage to the user’s Pokémon. Overall, Return is a valuable move for trainers who want to deal more damage to their opponents.
Additional Tips
Here are some additional tips for using Return effectively:
- Use Return at the right time: Try to use Return when the opponent’s Pokémon is not in a position to counterattack. This can make it more difficult for the opponent to deal damage to your Pokémon.
- Use Return with a STAB bonus: If your Pokémon is the same type as the move, use Return to get a STAB bonus. This can increase the damage output of Return significantly.
- Use Return with a high IQ: If your Pokémon has a high IQ, use Return to deal more damage to your opponents. The damage output of Return increases significantly as the user’s IQ increases.
- Use Return with a move that changes priority: If you have a move that changes the priority of your Pokémon, use it to make Return go first in a turn. This can make it more difficult for the opponent to counterattack.
Conclusion
In conclusion, Return is a powerful move that can deal significant damage to opponents. Its damage output increases significantly as the user’s IQ increases, and it gets a STAB bonus if the user’s Pokémon is the same type as the move. However, it has a priority of 0, which can make it difficult to use effectively, and it can be countered by opponents with moves that deal damage to the user’s Pokémon. Overall, Return is a valuable move for trainers who want to deal more damage to their opponents.
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