How Much Hit Does a Mage Need?
As a Mage, one of the most important things to consider is how much hit rating you need to cap. Hit rating is crucial in determining the chances of hitting your targets and avoiding damage. In this article, we will explore the amount of hit rating a Mage needs to cap and provide a comprehensive guide on how to optimize your build.
For an Enemy of the Same Level as You
For enemies of the same level as you, you will need 3% Spell Hit to cap. This means that with 3% Spell Hit, your spells will have a 100% chance to hit your target. Anything less than this, and you may experience failures in hitting your targets.
For an Enemy 1 Level Higher than You
For enemies one level higher than you, you will need 4% Spell Hit to cap. This increased difficulty means you need more Spell Hit to ensure a 100% chance of hitting your target.
For an Enemy 2 Levels Higher than You
For enemies two levels higher than you, you will need 5% Spell Hit to cap. With each additional level, the difficulty of the target increases, requiring more Spell Hit to cap.
For a Raid Boss (3 Levels Higher)
For a raid boss (three levels higher), you will need an astounding 16% Spell Hit to cap. This is the highest amount of Spell Hit required to ensure a 100% chance of hitting a target.
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