How Often Can an Artificer Change Infusions?
The artificer’s infusions are a powerful aspect of their abilities, allowing them to imbue non-magical objects with magical properties. But with great power comes great flexibility, and artificers often wonder how often they can change their infusions. In this article, we’ll delve into the rules and regulations surrounding infusions and provide you with a comprehensive guide on when and how often an artificer can change infusions.
Each Morning
The most straightforward answer to this question is that an artificer can change infusions every morning. According to the rules, an artificer can swap out which infusions they’re using at the start of each day. This means that each morning, they can choose a new set of infusions to infuse into their objects. This is a great opportunity for artificers to adapt to changing circumstances and experiment with different infusions.
Maximum Number of Infusions
While an artificer can change infusions every morning, there is a limit to the number of infusions they can have active at any given time. The maximum number of infusions an artificer can have is equal to their Intelligence modifier (minimum of 1). This means that if an artificer has a high Intelligence score, they can have more infusions active at once. Conversely, if they have a low Intelligence score, they may be limited to having only one or two infusions active.
The Infusion Cycle
An artificer’s infusions work on a cycle of 2 hours. This means that every 2 hours, an infusion will either change or fade away, making room for a new one. This cycle allows artificers to have multiple infusions active at the same time, while still providing them with flexibility to change them as needed.
How to Change Infusions
So, how does an artificer actually change their infusions? To change infusions, an artificer must touch the object they want to infuse. They can then use their intelligence to infuse the object with a new infusion. This process is relatively straightforward and can be done as part of a normal turn.
Key Takeaways
Here’s a summary of the key points:
- Artificers can change infusions every morning at the start of each day.
- The maximum number of infusions an artificer can have active at once is equal to their Intelligence modifier (minimum of 1).
- Infusions work on a cycle of 2 hours, with each infusion changing or fading away after 2 hours.
- To change infusions, an artificer must touch the object they want to infuse and use their intelligence to infuse it with a new infusion.
Best Practices
Here are a few best practices to keep in mind when changing infusions:
- Keep track of your infusions: It can be easy to lose track of which infusions are active and when they’ll change. Keep a list or use a calendar to keep track of your infusions and plan ahead.
- Experiment with different infusions: With the ability to change infusions every morning, artificers can experiment with different infusions and find the ones that work best for them.
- Focus on high-priority infusions: With the 2-hour cycle, artificers may want to prioritize infusions that are crucial to their strategy or in high-pressure situations.
By following these best practices and understanding the rules surrounding infusions, artificers can maximize their effectiveness and become powerful forces on the battlefield.