Is the Ruin DLC Canon?
The Ruin DLC, a free sequel to Five Nights at Freddy’s: Security Breach, has sparked intense debate among fans about its canon status. In this article, we’ll delve into the evidence and discuss the implications of the DLC’s canonicity.
Direct Answer: Yes, the Ruin DLC is Canon
Based on the available evidence, it is reasonable to conclude that the Ruin DLC is indeed canon. The DLC offers three ambiguous endings, each with its own possible fate for the characters involved. The Elevator Ending is the default option, and this ending is explicitly tied to the base game’s story. The Scooped Ending, while more favorable for Cassie, still maintains a connection to the original narrative. The fact that the Ruin DLC does not contradict the base game’s story and is explicitly referenced within it further supports its canonicity.
Gregory’s Comic Page
A key piece of evidence supporting the DLC’s canonicity is Gregory’s comic page. This page, which appears in the Ruin DLC, shows a vision of Gregory, Helpi, and Vanessa sitting in a grassy field, eating ice cream. This scene explicitly confirms that the Princess Quest ending is the canon ending for the base game. Since the Ruin DLC is tied to this ending, it can be inferred that the DLC itself is also canon.
Burntrap’s Canon Status
Burntrap, a prominent character in the FNaF franchise, is often debated about his canonicity. However, hypotheses suggesting that William, the original creator of Springtrap, escaped the Springtrap suit and lost his arm, are consistent with the Ruin DLC’s story. This theory further supports the DLC’s canonicity.
The Blob’s Soul Count
According to Candy Cadet’s stories, there are supposedly 5 souls within the Blob, which is also referenced in the Ruin DLC. This shared information across different storylines reinforces the idea that the Ruin DLC is indeed canon.
Other Evidence
Several other points of evidence support the DLC’s canonicity:
• The absence of Gregory and Vanessa in the base game’s endings is resolved in the Ruin DLC.
• The Freddy animatronic head’s absence in the base game is also explained in the Ruin DLC.
• Ennard’s presence in the Blob, as well as Golden Freddy’s likely presence, adds depth to the story and reinforces the DLC’s connection to the base game.
Implications of Canonicity
The canonicity of the Ruin DLC has significant implications for the FNaF franchise. It provides a new, cohesive narrative arc that resolves unanswered questions from the base game. Additionally, the DLC’s endings offer a more definitive conclusion to the story, bringing closure to the characters and their arcs.
Conclusion
Based on the evidence presented, it is reasonable to conclude that the Ruin DLC is indeed canon. The DLC offers a cohesive and self-contained story that resolves unanswered questions from the base game. The shared information, characters, and plot points across the Ruin DLC and the base game reinforce its canonicity. As the franchise continues to grow, the Ruin DLC will play a crucial role in shaping the overall narrative and providing new insights into the world of Five Nights at Freddy’s.
Table: Key Evidence Supporting the Ruin DLC’s Canonicity
| Evidence | Description | Impact |
|---|---|---|
| Gregory’s Comic Page | Confirms the Princess Quest ending as canon | Connects the DLC to the base game’s story |
| Burntrap’s Theory | William escaped the Springtrap suit, lost his arm | Consistent with the Ruin DLC’s story |
| The Blob’s Soul Count | 5 souls within the Blob, consistent with Candy Cadet’s stories | Shared information across different storylines |
| Absence of Gregory and Vanessa | Resolved in the Ruin DLC | Provides closure to characters’ arcs |
| Freddy Animatronic Head | Absence explained in the Ruin DLC | Adds depth to the story |
| Ennard’s Presence | Golden Freddy likely present | Reinforces the DLC’s connection to the base game |
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