Is there a DnD class that can fly?

Is There a DnD Class That Can Fly?

In the world of Dungeons & Dragons, flight is a coveted ability that allows characters to soar through the skies and traverse vast distances with ease. But which classes can actually fly? In this article, we’ll explore the different classes that can take to the air and provide a comprehensive answer to this question.

Direct Answer:

Yes, there are several classes in DnD that can fly. These classes include:

  • Sorcerer: Starting at 3rd level, sorcerers can cast the Fly spell, which grants them a flying speed of 60 feet for the duration.
  • Warlock: Warlocks can cast the Fly spell, which has a duration of 1 minute and allows them to fly up to 30 feet per round.
  • Wizard: Wizards can cast the Fly spell, which has a duration of 1 minute and allows them to fly up to 30 feet per round.
  • Artificer: Artificers can create experimental elixirs that grant them flight, as described in Xanathar’s Guide to Everything.
  • Barbarian: Barbarians can use their Totemic Attunement feature to gain flight, as described in the Monster Manual.

Other Options:

While these classes can fly, there are other options available to players who want to take to the skies. These include:

  • Feathered Folk: The Feathered Folk are a type of humanoid that can fly using their wings. They are found in the Forgotten Realms setting and can be played as a player character.
  • Aearee: The Aearee are a type of avian creature that can fly. They are found in the Forgotten Realms setting and can be played as a player character.
  • Gargoyles: Gargoyles are a type of creature that can fly. They are found in the Monster Manual and can be used as NPCs or enemies.

Conclusion:

In conclusion, there are several classes in DnD that can fly, including sorcerers, warlocks, wizards, artificers, and barbarians. Additionally, there are other options available to players who want to take to the skies, including the Feathered Folk, Aearee, and gargoyles. Whether you’re looking to soar through the skies or simply want to add some aerial combat to your game, there’s a class or option available to you.

Additional Tips:

  • Flight Speed: When flying, it’s important to consider the flight speed of your character. This can affect how quickly they can move through the air and how easily they can avoid obstacles.
  • Maneuverability: Flight maneuverability is also important to consider. This can affect how easily your character can change direction or avoid obstacles while flying.
  • Height: When flying, it’s important to consider the height at which your character is flying. This can affect how easily they can avoid obstacles and how quickly they can move through the air.
  • Wind Resistance: Wind resistance can also affect how easily your character can fly. This can be especially important in windy or stormy weather.

Table: Flight Classes

Class Flight Ability Flight Speed Flight Duration
Sorcerer Fly 60 feet 1 minute
Warlock Fly 30 feet 1 minute
Wizard Fly 30 feet 1 minute
Artificer Experimental Elixir Varies Varies
Barbarian Totemic Attunement Varies Varies

References:

  • Monster Manual: Wizards of the Coast, 2014
  • Xanathar’s Guide to Everything: Wizards of the Coast, 2017
  • Forgotten Realms: Wizards of the Coast, 1987
  • Dungeons & Dragons 5th Edition: Wizards of the Coast, 2014
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