Should holy Paladins be in melee?

Should Holy Paladins be in Melee?

The answer is a resounding yes. Holy Paladins should be in melee whenever possible. This is true for all builds, and it’s essential to understand why. In this article, we’ll delve into the benefits of melee playstyle for Holy Paladins, exploring the reasons why it’s crucial for their effectiveness.

Benefits of Melee Playstyle

  • Auto Attacks and Crusader Strike: Melee playstyle allows Holy Paladins to utilize their auto attacks and Crusader Strike more effectively. These abilities deal significant damage and provide a significant boost to their healing output.
  • Mastery: Lightbringer: Melee playstyle also enables Holy Paladins to take advantage of their Mastery: Lightbringer, which increases their healing output and reduces damage taken.
  • Mobility and Positioning: Melee playstyle allows Holy Paladins to be more mobile and position themselves effectively in combat, making it easier to avoid damage and stay close to their allies.

Criticisms of Melee Playstyle

  • Lack of Range: One of the primary criticisms of melee playstyle is the lack of range. Holy Paladins are not able to attack from a distance, which can make it difficult to deal damage to enemies that are far away.
  • Vulnerability to Crowd Control: Melee playstyle also makes Holy Paladins more vulnerable to crowd control (CC) effects, such as stuns, roots, and slows. This can leave them unable to move or attack, making it difficult to perform their healing duties.

Stat Priority for Melee Holy Paladins

Stat Priority
Intellect High
Critical Strike Medium
Haste Medium
Mastery High
Versatility Low

Gearing for Melee Holy Paladins

  • Intellect: Intellect is the primary stat for Holy Paladins, and it’s essential to prioritize it when gearing. Intellect increases their healing output and spell power.
  • Critical Strike: Critical Strike is a secondary stat for Holy Paladins, and it’s useful for increasing their damage output. However, it’s not as important as Intellect.
  • Haste: Haste is another secondary stat for Holy Paladins, and it’s useful for reducing their global cooldown and increasing their spell cast speed.
  • Mastery: Mastery is a crucial stat for Holy Paladins, and it’s essential to prioritize it when gearing. Mastery increases their healing output and reduces damage taken.
  • Versatility: Versatility is a secondary stat for Holy Paladins, and it’s useful for increasing their damage output and reducing damage taken. However, it’s not as important as the other stats.

Conclusion

In conclusion, Holy Paladins should be in melee whenever possible. Melee playstyle allows them to utilize their auto attacks and Crusader Strike more effectively, take advantage of their Mastery: Lightbringer, and be more mobile and position themselves effectively in combat. While there are some criticisms of melee playstyle, such as the lack of range and vulnerability to crowd control, the benefits far outweigh the drawbacks. By prioritizing Intellect, Critical Strike, Haste, Mastery, and Versatility when gearing, Holy Paladins can maximize their effectiveness in melee.

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