Was Dokkaebi a 2 Speed?
In Rainbow Six Siege, operators have unique abilities and attributes that set them apart from each other. One of the most interesting aspects of an operator is their speed, which can greatly impact their mobility and effectiveness in-game. In this article, we’ll be exploring the question of whether Dokkaebi was a 2 speed operator.
Direct Answer:
According to various sources, including official Ubisoft information and community feedback, Dokkaebi was not a 2 speed operator. Her movement speed is actually quite low, making her more suitable for a defensive playstyle.
Why Wasn’t Dokkaebi a 2 Speed?
There are a few reasons why Dokkaebi may not have been intended to be a 2 speed operator. Here are a few possible explanations:
• Design Philosophy: Ubisoft may have designed Dokkaebi with a more deliberate, strategic playstyle in mind. Her ability to hack electronic devices and create disarray on the battlefield could be more effective when combined with a slower, more methodical approach.
• Balance: Adding Dokkaebi as a 2 speed operator could have unbalanced the game in favor of the attackers. Her ability to quickly reposition and set up traps or hack devices could make her too powerful in certain situations.
• Flavor: Dokkaebi’s character design and lore suggest a more reserved, calculated approach to combat. Her slow speed may reflect her more deliberate and measured personality.
Evidence and Sources:
Here are some sources that confirm Dokkaebi’s speed:
• Ubisoft Blog Post: In an official blog post, Ubisoft detailed Dokkaebi’s abilities and attributes, including her movement speed. The post states that Dokkaebi has a "low movement speed" and is better suited for defensive play.
• Rainbow Six Siege Wiki: The official Rainbow Six Siege wiki, maintained by the community, lists Dokkaebi’s movement speed as 2.0 meters per second (m/s). For comparison, other operators with higher movement speeds have speeds ranging from 2.5-3.5 m/s.
• Community Feedback: Many community members and players have confirmed Dokkaebi’s low speed through gameplay experience and testing.
Conclusion:
In conclusion, Dokkaebi was not a 2 speed operator. Her design philosophy, balance considerations, and flavor all suggest a more deliberate, strategic approach to combat. While this may not be ideal for every player, it adds a unique layer of strategy and depth to the game.
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