What are the 4 Beliefs of Religion in Civ 6?
In the popular turn-based strategy game Civilization 6, religion plays a significant role in shaping the course of a civilization’s development. Each religion has its unique beliefs, which can be attributed to different aspects of the game, such as city-state relations, production, and faith generation. In this article, we will explore the four main types of beliefs in Civ 6 and their effects on gameplay.
Founder Beliefs
The first type of belief is the Founder Belief. This belief is attributed to the founder of a religion and can be considered as the core doctrine of the faith. Founder Beliefs provide a unique bonus to the player’s civilization, which can be beneficial in various ways. For example, the Founder Belief of the Protestant religion allows for the construction of unique units, such as the Great Admiral, which can provide a significant advantage in naval warfare.
| Religion | Founder Belief | Bonus |
|---|---|---|
| Protestant | Unique Units | +10% combat strength for unique units |
| Catholic | Papal Influence | +5% gold per turn for every city-state that is friendly to the player |
| Hindu | Karma | +5% faith per turn for every city that has a temple |
Follower Beliefs
The second type of belief is the Follower Belief. This belief is attributed to the followers of a religion and can be considered as the practical application of the faith. Follower Beliefs provide a bonus to the player’s civilization in a specific area, such as trade or warfare. For example, the Follower Belief of the Protestant religion allows for the construction of trade routes, which can provide a significant source of gold and resources.
| Religion | Follower Belief | Bonus |
|---|---|---|
| Protestant | Trade Routes | +10% trade route gold per turn |
| Catholic | Papal Guard | +5% combat strength for every city-state that is friendly to the player |
| Hindu | Temples | +5% faith per turn for every city that has a temple |
Worship Beliefs
The third type of belief is the Worship Belief. This belief is attributed to the worship of a religion and can be considered as the expression of devotion to the faith. Worship Beliefs provide a bonus to the player’s civilization in a specific area, such as city-state relations or faith generation. For example, the Worship Belief of the Catholic religion allows for the conversion of city-states, which can provide a significant advantage in diplomacy.
| Religion | Worship Belief | Bonus |
|---|---|---|
| Catholic | Conversion | +5% chance to convert city-states |
| Protestant | Missionaries | +5% faith per turn for every city that has a missionary |
| Hindu | Pilgrimages | +5% faith per turn for every city that has a pilgrimage site |
Enhancer Beliefs
The fourth and final type of belief is the Enhancer Belief. This belief is attributed to the enhancement of a religion and can be considered as the refinement of the faith. Enhancer Beliefs provide a bonus to the player’s civilization in a specific area, such as production or combat strength. For example, the Enhancer Belief of the Hindu religion allows for the construction of unique buildings, such as the Gurudwara, which can provide a significant advantage in production.
| Religion | Enhancer Belief | Bonus |
|---|---|---|
| Hindu | Gurudwara | +10% production for every city that has a Gurudwara |
| Catholic | Monastery | +5% faith per turn for every city that has a monastery |
| Protestant | Cathedral | +5% gold per turn for every city that has a cathedral |
In conclusion, the four main types of beliefs in Civ 6 are Founder Beliefs, Follower Beliefs, Worship Beliefs, and Enhancer Beliefs. Each type of belief provides a unique bonus to the player’s civilization, which can be beneficial in various ways. By understanding the different types of beliefs and their effects on gameplay, players can make informed decisions about which religions to adopt and how to develop their civilization.
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