What are the Rules for Channel Divinity?
Channel Divinity is a powerful feature in the 5th edition of Dungeons & Dragons that allows Clerics to tap into their deity’s energy and perform miraculous feats. As a Cleric, you’ve probably wondered what the rules are for using Channel Divinity, and how often you can use it. In this article, we’ll break down the rules for Channel Divinity, so you can make the most of this powerful ability.
Basic Rules
Channel Divinity is a feature that allows Clerics to channel divine energy to perform specific effects. These effects are determined by the Cleric’s domain and are described in the Cleric’s class description. At 2nd level, a Cleric gains the ability to channel divine energy and perform one of two effects: Turn Undead and an effect determined by their domain.
Using Channel Divinity
To use Channel Divinity, a Cleric must take a short or long rest. During this time, they can choose to use one of the two effects granted by their domain. The Cleric can only use Channel Divinity once per day at 2nd level, and the number of times they can use it increases as they gain levels.
Short Rests
A short rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds. During a short rest, a Cleric can use Channel Divinity, but they cannot use any other abilities that require a rest.
Long Rests
A long rest is a period of extended downtime, at least 8 hours long, during which a character can sleep, eat, and rest. During a long rest, a Cleric can use Channel Divinity as many times as they like, but they still cannot use any other abilities that require a rest.
Domain Effects
As a Cleric, you choose a domain at 1st level, and this domain determines the effects you can perform with Channel Divinity. There are 16 domains to choose from, each with its own unique effects. For example, the Life domain allows you to heal wounds, while the War domain allows you to smite enemies.
Turn Undead
As a Cleric, you can use Channel Divinity to Turn Undead, which allows you to affect undead creatures within a certain area. The effects of Turn Undead are determined by the Cleric’s level and the number of undead creatures in the area.
Multiple Channel Divinity Effects
As you gain levels, you can choose to learn additional Channel Divinity effects. At 6th level, you can choose to learn an additional Channel Divinity effect, and at 18th level, you can choose to learn a third effect.
Limitations
There are some limitations to using Channel Divinity. You can only use Channel Divinity once per day at 2nd level, and the number of times you can use it increases as you gain levels. Additionally, you cannot use Channel Divinity during combat, and you must take a short or long rest before using it again.
Conclusion
Channel Divinity is a powerful feature in the 5th edition of Dungeons & Dragons that allows Clerics to tap into their deity’s energy and perform miraculous feats. By understanding the rules for Channel Divinity, you can make the most of this ability and become a powerful force on the battlefield. Remember to take a short or long rest to use Channel Divinity, and to choose your domain wisely to determine the effects you can perform.
Table: Channel Divinity Effects
| Level | Channel Divinity Effects |
|---|---|
| 2nd | Turn Undead, 1 additional effect |
| 6th | Additional Channel Divinity effect |
| 18th | Additional Channel Divinity effect |
Bullets:
• Channel Divinity is a feature that allows Clerics to channel divine energy and perform specific effects.
• At 2nd level, a Cleric gains the ability to channel divine energy and perform one of two effects: Turn Undead and an effect determined by their domain.
• The Cleric can only use Channel Divinity once per day at 2nd level, and the number of times they can use it increases as they gain levels.
• During a short rest, a Cleric can use Channel Divinity, but they cannot use any other abilities that require a rest.
• During a long rest, a Cleric can use Channel Divinity as many times as they like, but they still cannot use any other abilities that require a rest.
• There are 16 domains to choose from, each with its own unique effects.
• You can only use Channel Divinity during a short or long rest, and you must take a rest before using it again.
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