What Classes Can Fly 5e?
In the world of Dungeons & Dragons 5th edition, flight is a coveted ability that allows characters to soar through the skies and traverse the battlefield with ease. While some classes have the innate ability to fly, others may need to rely on magical means or equipment to achieve flight. In this article, we’ll explore the classes that can fly in 5e, their flying abilities, and the implications of flight on the game.
Sorcerer, Warlock, and Wizard: The Magic of Flight
The Sorcerer, Warlock, and Wizard classes have the ability to cast spells that grant flight. These classes are often associated with magical prowess, and their flying abilities are a testament to their mastery of the arcane arts.
- Sorcerer: Sorcerers can cast the Fly spell, which allows them to fly for a short duration. This spell can be cast as a bonus action, and the sorcerer can choose to end the spell prematurely.
- Warlock: Warlocks can cast the Fly spell, which is similar to the sorcerer’s version. However, warlocks have the added benefit of being able to fly for longer durations and at higher altitudes.
- Wizard: Wizards can cast the Fly spell, which is similar to the sorcerer’s version. However, wizards have the added benefit of being able to cast the spell multiple times per day.
Artificer: The Gadgeteer’s Advantage
The Artificer class is a more recent addition to the 5e landscape, and they bring a unique set of abilities to the table. Artificers are gadgeteers who use their mechanical prowess to create complex devices and gadgets. They have the ability to craft items that grant flight, such as Experimental Elixirs.
- Experimental Elixirs: Artificers can create experimental elixirs that grant flight for a short duration. These elixirs can be consumed as a bonus action, and the artificer can choose to end the effect prematurely.
Bard: The Jack-of-All-Trades
The Bard class is a versatile class that excels at a variety of tasks. They have the ability to use their magical abilities to grant flight, but only through the use of their Magical Secrets feature.
- Magical Secrets: Bards can use their magical secrets to learn new spells, including the Fly spell. This feature allows bards to access spells that are outside of their typical class abilities.
Other Classes: The Exceptions
While the classes mentioned above have the ability to fly, there are a few other classes that can fly through magical means or equipment.
- Druid: Druids can shape shift into various animal forms, including those that can fly. For example, a druid can transform into a Griffin or a Swan to gain flight.
- Ranger: Rangers can use their Animal Companion feature to summon a flying mount, such as a Griffin or a Phoenix.
- Paladin: Paladins can use their Aura of Protection feature to grant flight to allies within a certain radius.
Implications of Flight in 5e
Flight can have a significant impact on the game, especially in combat. Characters who can fly have the ability to:
- Escape danger: Characters who can fly can quickly move away from danger, making it more difficult for enemies to hit them.
- Flank enemies: Characters who can fly can use their aerial mobility to flank enemies, making it easier to hit them.
- Surprise enemies: Characters who can fly can use their aerial mobility to surprise enemies, catching them off guard.
- Evade attacks: Characters who can fly can use their aerial mobility to evade attacks, making it more difficult for enemies to hit them.
In conclusion, flight is a valuable ability in 5e that can greatly enhance a character’s mobility and combat effectiveness. While some classes have the innate ability to fly, others may need to rely on magical means or equipment to achieve flight. By understanding the classes that can fly and the implications of flight on the game, players can better prepare themselves for the challenges of the game.