What Counts as a Commander?
In Magic: The Gathering, a commander is the pivotal figure that sets the tone and direction for a game. But have you ever wondered what exactly counts as a commander? In this article, we will dive into the world of Magic: The Gathering to explore the answer to this question.
Defining a Commander
For a card to be considered a commander, it must satisfy one of the two following criteria:
- 1. The card must be a legendary creature: This is the most straightforward way a card can become a commander. Legendary creatures are powerful, unique, and oftentimes iconic cards that bring a sense of excitement and strategy to the table.
- 2. The card must state, "This card can be your commander": This is a more specific exception that allows certain cards to become commanders regardless of their rarity or type. These cards are typically powerful and influential, and command respect on the battlefield.
Exclusions and Exceptions
- Permanent copies do not count: This means that if a card is duplicated through effects or copying mechanics, it will not be considered a commander in its own right.
- Cards not in the command zone do not count: The command zone is a separate area of the game where commanders and other special cards reside. For a card to be considered a commander, it must be in the command zone.
| Type | Definition |
|---|---|
| Permanent | A card that remains on the battlefield as long as it is not destroyed, sacrificed, or removed. |
| Spell | A card that is played from your hand to affect the game. |
| Permanent copy | A duplicate of a permanent, created through copying mechanics. |
Commander and the Command Zone
The command zone is a unique area on the battlefield where commanders and other special cards reside. When a player summons a commander, it is placed in the command zone, where it remains until it is brought back into play or goes out of the game.
| Status | Description |
|---|---|
| In the command zone | The card is in the command zone, ready to be used. |
| In play | The card is on the battlefield, affecting the game. |
| Out of the game | The card is no longer in play, and any effects it had are no longer applied. |
Conclusion
In conclusion, when it comes to Magic: The Gathering, a commander is a powerful figure that sets the tone and direction for a game. To be considered a commander, a card must be a legendary creature, have the ability to be a commander, or fall under specific exceptions. Remember to keep your commanders in the command zone where they can be used to their full potential!
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