What do druids get Level 3?
Leveling up in Dungeons & Dragons can be an exciting and rewarding experience, especially when it comes to choosing new abilities and features. One of the most versatile classes in the game is the druid, a role that focuses on shaping nature and its forces to heal and protect their allies, and to hinder and harm their enemies. In this article, we’ll delve into what a druid gets at Level 3.
Bonus Cantrips
As a Level 3 druid, your first gift is a selection of cantrips – simple but powerful spells that are always prepared and ready for use. Druidic Presence is the first of these cantrips, allowing you to imbue your allies within 10 feet with natural energy and granting them immunity to poisons. Other cantrips include Misty Step, a teleportation spell that brings you and your allies between two unoccupied spaces on the battlefield, and Thaumaturgy, which creates a mystical aura around you, deterring attacks and causing monsters to move away.
Spell Slots
Another critical aspect of leveling up for druids is gaining spell slots. Your spellcasting ability now grows to level 3, allowing you to cast one 2nd-level druidic spell. While this doesn’t give you access to a new circle of magic, it broadens the range of choices you can make in each combat session. Additionally, you may now use spell slots in creative ways to enhance your druid’s abilities. For instance, you might use your spare slots to Commune with Nature, summon creatures to do your bidding, or use Burst of Summer to speed the ripening of plants and energize yourself.
What’s Available at Level 3
At Level 3, druids access a multitude of features:
- Cantrips with unique and powerful effects (Druidic Presence and friends)
- Gained 1 2nd-level druid spell slot to cast (level 2 spell)
Which Circle Should You Choose?
One aspect of your druid development is Circle selection, which happens at the time of the 2nd-level level-up. By choosing from various Circles, like Circle of the Land, Circle of the Moon, Circle of the Beast, or even Circle of the Dru in some sourcebooks, your druid’s abilities transform to incorporate the traits associated with these Circles.
Choosing the Right Cantrips
While Cantrips are essential additions to a druid’s arsenal, they often share similar traits and can influence your chosen Circle of abilities. This means selecting compatible Cantrips is paramount. Let’s break them down below:
- Cantrips that align closely with Nature, such as Barkskin, Eldritch Gaze, and Erupt, which suit most Circles.
- Magical Cantrips, which might cater to Circle requirements, are Major Handbook, Moonfall and other related to this Circle and others like Earth, the land.
- Another example for that is spell slots: With the "Moonfall"
Tarrasque and Gathering
A recent addition, the Tarrasque, which gained popularity. In addition to the best race, with Highmountain Tauren, if you are on the moon, or near the center of the continent, like the other one, while in other realms, including the Darnassian Kingdom.
A druid can change her form based on their circumstances, changing her physical forms, a transformation which enhances her Shapechange ability which can become animals, trees, a living creature which has abilities within the power of your world. At this stage they can go up to change their skin color. That’s pretty much a magical ability or an adaptation on the Tarrasques.
Keep in mind.